I gave your game a try, but unfortunately it was very laggy. The movement seemed very slow which made exploration not very fun at all. The maps looked great, but the lag ultimately made me stop.
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THE CURSED FISHING CAMP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Asset Usage | #3 | 4.444 | 4.444 |
The Story | #8 | 3.444 | 3.444 |
Gameplay | #10 | 3.167 | 3.167 |
The Theme | #15 | 2.667 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Those death animations were everything, even the sound effects were synced with them. I think my favourite was either being cut in half or face ripped off by rats. Doing the gory stuff is usually the most fun part when I'm making my sprites.
Your game was really interesting once it got going, I struggled a bit with the puzzles but I've never been good at that kind of thing. I think if you refine the game a bit you could have something special.
Hello! I tried the game and got until the puzzle with the statue and lighting up the correct stars. I'm kinda lost tbh and idk if there was supposed to be a clue there somewhere that I missed. xD :D I mean, I'll see if others have got past that part as well. :)
With what I've played so far, it was really fun! The sound design and music used were very atmospheric and really captured the mystery and intensity of the situations very well! I also love the puzzle mechanic you made with the usage of items and using them on the write places via placements and etc. The story was really interesting, and I like the idea of an ancient powerful being sealed being the cosmic threat. The death scenes were also really well made and they were very believably eerie. One of the things I might suggest is to make a sort of checkpoint after completing every puzzle... I mean you do not have to, but I just feel it can save some time instead of going back again to where you left off after every death. xD :D
I did find some tile issues that you can fix if you want before the deadline :)
The clock here seems cut off.
I'm not sure if this is intentional, but the flower pot is seen behind the drawer.
I have also found some bugs that you can address:
1. When I entered the fishing camp, the scene where there was a child saying she wants to come to the fishing camp too did not play, and it only played after we came in the fishing camp and when I decided to get out of the camp. I assumed the scene with the child was supposed to play immediately as soon as we enter the road towards the fishing camp.
2. The two grannies spoke in a different language after talking to Karina. I'm not sure if it is intended as a sort of fantasy language where they're speaking in tongues in this part? Or could be a localization issue? XD
Either way! So far, I really enjoyed the spooky atmosphere! The world felt immersive and I was really on the edge of my seat thinking there might be booby traps anywhere or jumpscares lol. (Fortunately, I didn't encounter that many jumpscares so far.)
But yah! If you do, however, wish to give me a non spoilery advice on how to solve the puzzle with the statue and the lights, that would be cool! <3 Great job! :D
★ ★ ★ ★ ★
Hi Starmage, thank you very much for the detail feedback.
I am glad to hear that you liked it :) It is a great motivation for me.
I saw others stuck at that lighting correct stars too, i will try to redesign it
otherwise i think Hawk might stuck at that too :P But a hint to solve it is
that you have to refer to the stone dices.
All that you mentioned indeed was bugs :D thank you, i gotta fix those asap.
Though i am not sure how could you pass the little girl without her event
being triggered? I need to investigate this prob hmm
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