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The Caslin Sisters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 3.771 | 3.771 |
Gameplay | #5 | 3.875 | 3.875 |
Creativity | #9 | 3.875 | 3.875 |
Writing/Story | #10 | 3.563 | 3.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is a nice little puzzle game with a good story, well done.
- Good puzzle game. Not too hard nor too easy. It's an interesting use of a splitted group party. Characters was good, and i liked your writing. Nicely done, good job ! Bye :) Drag
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Comments
... You know this is the first and maybe only game from this game jam I play that left my notes empty. Usually, I raise points that causes me trouble, bugs and so on. But in the case of The Caslin Sisters... I struggle to find anything negative point to mention. This game is that good. Er... Let's see...
- Make clear from the get-go you can use items from your inventory screen.
- And you have an interesting world, so a bit more world building would have been welcome.
- The Continue option of the title screen is useless because you can't save.
And... I don't know what to say more honestly. This is a very good game.
Best of luck for this game jam! ^^
Oh my gosh, I'm glad you enjoyed!
The item thing is a really important thing to note. Most people I've seen play through since I put this up have gotten briefly stuck due to not realizing some of the items are usable. Oops. ^^;
But yeah, thanks for your comments!
You're most welcome! Again good job with that! ^^
Hey there! We did a high level review of your entry this weekend and would like you to see it on our channel. You can find the exact time to skip to in the description:
Just watched the video!
At the very least, I'm personally very unsatisfied with what's left of the characters and lore in the version I submitted. The first draft had more explanation of the setting and an actual separate character arc for each of the sisters, but alas, 2/3 of the game just wasn't fun and I made the choice to make major cuts so close to the deadline without giving myself time to fill in the gaps. ^^;
I do think it's better game for that choice, but wow is it a significantly weaker story.
That said, giving the sisters differences from a gameplay standpoint totally never crossed my mind! It seems like such an obvious thing in hindsight and I feel really silly now! xD
If I ever expand on this concept I'll definitely have to do that.
On the other hand onscreen timer I did try, but it felt extraneous to me. Though a large part of that is probably just a personal quirk; I've never been fond of timers in puzzle games and similar genres. But, um, yeah, creating actual tension would be even more important in a longer thing. I'll have to consider how to approach that if I ever do come back to this.
But yeah, long ramble aside, thanks so much for playing, and thanks especially for your comments and advice!
Quite a clever short escape-room-style puzzle game. This makes good use of switching characters, I was especially impressed with the ice sliding puzzle. Very nicely done!
I really enjoyed this game and am sad it wasn't longer! The puzzles themselves were pretty simple, made fun by the switching between two characters. The dialogue was good, and the story concept was intriguing. If the dev makes a longer game with this story base, I'd happily play it! Though due to the short length of this game, the story gets little playtime so that's a negative to me.
Good job! :)
It's a short and sweet puzzle game, with an interesting premise. I liked the setup of the game play. And the puzzle was quite interesting. It was quite short, but that's a nitpick.
Yeah, it was initially longer but I cut like 2/3rds of it because a lot of it just... wasn't very fun.
I was going to replace those segments with better ones, but alas, I ran out of time and just had to lazily connect the ending to the first puzzle without the proper buildup.
But glad you enjoyed~
Like VX, this looks for Verdana before using the built-in font. I hope that's still within the spirit.