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Scrupulus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #22 | 4.000 | 4.000 |
Overall | #102 | 2.250 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Permadeath, Character-centric, Turn-based, Grid-based and procedural generation. Each new floor is procedurally generated using the rot.js uniform dungeon generator. The enemies and items are randomly placed after the floor is generated.
Screenshots
Yes
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Comments
Pros:
Improvements (A lot of you have already mentioned, but I thought I'd still give you the ones that stood out to me):
Bugs:
Overall, a nice submission. Well done!
Wow, the game was simple but I really liked it! I beat it on first try but adding max health and improving weapon felt so good :) I wish there were more items to equip like shield, helmets and so on. One shoting enemies with legendary claymore felt awesome :D
Thank you so much! You are quite lucky to get that legendary claymore!
Implementing and fixing the inventory system took most of the time so I couldn't add more interesting items/content. I should've probably just used the JSRL library which is made by the host himself and seems to have a built-in inventory system.
Thanks again and glad you enjoyed the simple game!
Fun for a simple experience, sadly i didnt manage to beat the dragon, he was at 11 hp though. He seemed not to like moving past corners so i could often round a corner and heal a bit till i ran out of supplies.
- Wish there was a way for me to skip a turn to let an enemy come to me
- I like the damage health pop up it adds a bit of pushiness to attacks, a little screenshake would have made it feel even better.
- Would also like more feedback when im getting hit, sometimes i didnt notice how low my hp was
Overall a fun short experience.
Thanks for playing and for the feedback! Yeah the skipping turn mechanic is important in turn-based roguelikes and should have been very easy to add, but I forgot about it. Glad you had fun with the little game!