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Freudian Shadow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #3 | 3.818 | 3.818 |
Music/Sound | #6 | 3.273 | 3.273 |
Fun/Design | #6 | 3.182 | 3.182 |
X Factor (overall enjoyment) | #7 | 3.273 | 3.273 |
Overall | #8 | 3.121 | 3.121 |
Theme/Limitation | #18 | 2.636 | 2.636 |
Technical Implementation | #19 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Quartet (4)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game? (optional)
Godot, ASEPRITE
Which art and audio did you / your team NOT create? (optional)
https://www.dafont.com/vermin-vibes.font
Which diversifiers did you use, if any? (optional)
Quick Run, Infinity
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Comments
You put some interesting ideas there. Double life, choose your upgrade after some time and a general character development. I don’t know why sometimes I can’t shoot though, while picking up the Bullet Stun upgrade.
Well done for this entry!
Nice shmup. With a chicken! Fun to play.
I loved the Art, the sounds and the general gameplay!
GJ! you accomplished a lot in 12 days
There were a few issues right away where bullets suddenly stopped spawning (didnt pick anything yet), and the up key was not working.
Oh, the proper crimsonland follower! The aesthetics and audio are ultra cool.
Sadly for me bullets are stopping spawning at any upgrade, not just the explosion one :'(
Haha I love crimsonland. Thanks for the report, I thought I was just the explosion upgrade. Really weird bug that only happens on the web version strangely enough.
Very funny and the aesthetic was pretty unique for this jam. It's also an interesting take on the theme "just two," but it felt secondary compared to the more classic shooter gameplay. The upgrades part was nice because I often found myself completely cornered by enemies, to then get the opportunity to make a strategic decision. The transition felt a little unpolished, though. Great work!
I really loved the art direction for the game. The atmosphere that you get from the post processing and the music fits really well together. I do think the difficulty is a bit too much and I believe its mainly stemming from the health packs where around wave 2 they become near impossible to collect due to the amount of enemies and your movement speed. Once you kill an enemy at that point the med kit gets trampled by the onslaught behind and once I do loop them around the map the med kit has despawned. I also noticed that you can't pick up med kits while you're invincible after taking damage so that does increase. I do like the last stand mechanic at the end. Really up the tension of reach a new high score.
Despites the bugs good game.