Pretty interesting method of time manipulation in order to create a clone of yourself to fill out the party, was a bit confusing for a while though trying to figure out what the deal with battles were since apparently any attack to the player will end combat(not always) but the enemies seem to prioritize your clones so having them all the time just felt natural.
My only issues, other than what I stated above, were the menus were a bit weird namely how W/S are inverted which threw me off because up/down works as expected, the lack of audio/visual feedback makes reading what's going on tricky which lead to further confusion as stated above.
Game is real neat regardless and with some extra polish I bet it'll be great!
Play game
Cryonic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.125 | 4.125 |
Creativity | #14 | 3.875 | 3.875 |
Technicality | #20 | 3.375 | 3.375 |
Overall | #21 | 3.525 | 3.525 |
Visuals | #25 | 3.500 | 3.500 |
Gameplay | #56 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme
This game does not follow the optional theme.
Original Art
Created the vast majority of the art during the jam.
Original Audio
Created the vast majority of the audio during the jam.
Comments
Looks interesting, but it's quite difficult to know what's going on. For example what exactly the selection UI of time shift means - also the feedback of your own attacks.... or what exactly the enemy did to you. I'm curious what you will make of this game. Good job for this prototype!
Simply animating these still characters would make this a perfect base game. Well done! I like the theme of ice and snow. I think the battles can be a little hard to follow. But it's still a prototype, so I look forward to what you may add to this project in the future.
Nice music! Definitely feels like a battle! Not sure if I win or lose battles though as sometimes after doing an attack it just exits the battle, but keep it up!
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