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CurioShade

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A member registered Dec 13, 2020 · View creator page →

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Thanks a ton for finding a link, it helps a lot and avoids creating an account that I might have forgotten I made out in the first place, you sure were quick with it! Also impressive vocal range, gives a lot of flexibility in terms of the projects. 

While I am not currently seeking VA for any project yet (mostly asked out since I wanted to see your performance), I will keep you in mind and I hope that new link helps out in discovering your talent. 

Hey there, just wanted to ask one question. From what I see your link requires a creation of an account to be accessed. Are there any other ways someone can see your demo?

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Thanks for the quick response! In that case I would probably mention it in the post, so that you wouldn't get offered projects where you would be encouraged to do so. Good luck with future opportunities! 

Nice to see so many people interested! Little question I would like to ask since you didn't write it in the post - you mention you can offer character sprites. Are you open to animating them or you only do static illustrations?

Ah darn, should have thought more about inspirations, it does actually hit a bit of Final Fantasy vibes if you look at its concept art. I guess the color pallete encouraged me to make connection with OT instead Grandblue Fantasy or FF. But yeah, thanks for sharing and wish you will make even more awesome pieces in the future. 

Those three look lovely! Really like the first and the last, former gives me a bit of Octopath Traveller vibes while the third one has really fun composition. Thanks for sharing that around!

Do you have any deadline for the project or a limited time for how long you can search for people? I am currently working on another project myself but when I would become free, I could help out with programming, in case you won't find another programmer until that time. 

While I am not a person that had to worry about such issues, I believe that blocking system definitely could be improved and expanded on. Sorry to hear you had to deal with downsides of the blocking system and I hope it will get improved on if it gets enough traction.

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Thanks a lot for the answers! It would be my first time working with Live2D in a game engine if I would work on this project (though I did check its implementation before replying to your post). If that's not an issue, reach me out through Discord name: OdrzuconyKrakers

Could discuss more details about project scope, mechanics, potential plan to finish it before the deadline and see if I would fit into your project.

Interesting project! A few questions if you won't mind. Do you have any engine in mind (as in one you would find preferable) or deadline for the project? Also, do you have anyone to help you out with music potentially or is it something that for now you didn't think about yet? 

If you are looking for a coach, I think it would be good idea to point a way to contact you and also mention your timezone, so they could adapt to your schedule. 

Would be also good to note what kind of experience you expect them to have code wise, since you also looking for someone that can help you out in case you get stuck. 

Question - do you have any voice real? Those are pretty useful in making you stand out and also show what your capabilities are. 

Hey, just wanted to comment that you have a solid vocal range! Really like how some of those give me "royalty-like" vibe. Currently not looking for a VC but I will sure keep your services in mind and hope you will find some fantastic opportunities! 

Oh yeah, a little question. What is your standard pricing? It's same as on fiverr?

I also support this. A separate feature that could let people listen to music would be awesome. If it's something feasible for the costs that itch.io generates, that's great. Itch.io already can host music through game assets, so why not go further and actually let people listen to music there too. 

No, nothing other than the file gets shared. Otherwise sharing a game would be hell of a security problem. Itch.io doesn't store your PC info and it has no reason to. Hope that answers the question!

My pleasure! Always willing to help and thanks a lot for answering my questions, those helped a lot. 

I actually have a few questions. 

1. Do you work on illustrations only or do you consider helping out with sprites? 

2. How to reach you out outside itch.io? Your artstation profile doesn't seem to link anywhere else and this is important in case you don't check itch much. 

3. You mention "fast delivery". How long does your art piece usually take for you to be made? 

Outside that, it seems that link to various works isn't working, there is probably a typo there. Good to fix it in case you have stuff to show off outside your portfolio account, which btw you have some solid pieces out there. 

Commenting just so you can know that the link doesn't seem to work. I think either it is invalid or maybe the site isn't active, so worth fixing it up so people can see your work!

Just a little question - do you have any voice real that could show off your vocal voice range? It's pretty useful in displaying your skills as a VA.

Always nice to see someone giving a bit of attention to an artist. I agree, their art is pretty good, hopefully they will have nice projects to work on.

Hey, quick question. Do you have any voice reel that could show your vocal range in practice? Would make it easier for people to see if you are a good match for their project. 

Little question with programming help. Can it be a person that has used other engines (or maybe even other RPG Make versions) and is willing to give RPG Maker MV a try or you prefer to look for more experienced RPG Maker users? Your concept art also looks lovely and I hope you will find someone to help you out!

Currently mostly making games in Godot, although I did use GameMaker Studio 1.49999 and Unity in the past. Not planning to work on new game projects for now but I could consider joining in the future in case you will be still looking for programming help.

Mostly asking for curiosity but what is your team size currently? Also, are you open for programmers that have experience with earlier version of the engine or other engines? Thanks for the potential answers and wish you luck with the project there!

No problem! From what I seen on your youtube channel, you have a great art, so hope you get some clients there.

Thanks for the reply! I have one project that I am doing solo that is currently on hold, so if I would come back to it and you would be still looking for a project to work on, I would be open to cooperation, two coders is sure faster than just one. For now though, I wish you good luck out there!

Thanks a lot for the answer! Will keep that in mind in case I would be looking for services like yours. Good luck out there!

Little question - what team size do you prefer? Are you open to work with solo dev or do you rather prefer to work in a big group? Also, since you say you feel you would like to come back to writing C/C++ code, how comfortable are you with GDScript?

Just asking for curiosity - are you only looking for Visual Novels projects or are you open to other game genres?

I imagine the project has went pretty far since the time this post was made but what game genre you were actually trying to make? Like visual novel, platformer or maybe RPG?

Wanted to comment on this post since it seems every link outside your Youtube one had 403 error. Worth fixing it if you want people to have easier look at your portfolio. Cheers!

Didn't know you had struggles with making the games for results rather than enjoyment of the process but glad to hear you came to a conclusion to take things back a bit and put way less pressure on yourself on "making next big thing" and rather focusing on doing what you want to do and what you would like to.

Hope you will have lots of good time with future projects!

That actually was in works (we even had assets for that), but we didn't manage to implement all of the features programming wise.

Well, that's sure some good start

Hi there! I am, alongside with an artist, looking for team members for an upcoming Multiplayer Game Jam. Our idea is to make a co-op puzzle game with a steampunk aesthetic. Gameplay wise, players have two unique roles to fulfill – the Builder, which creates blocks with different functionality (to name a few: jump increase, sticking something up or activating a mechanism). And the Transporter, an agile character which main function is to move or throw up those blocks to a desired place. There is quite some time before the jam starts, but we’ve already started refining our idea so we have a clear vision of what we want to make. That includes some good concept art (big shout-out to the aforementioned artist, you did a great job Riko!), which you will be able to see in the examples below. If you are interested in our project and you think you could help out, please feel free to write a message with your response!

For a way to contact - if you end up interested:

Discord: OdrzuconyKrakers#5725

Twitter (click there)

Characters concept art

Concept art for jump block

Yeah, I agree that game would need to have quite some polish to be something more than a prototype (plus some further balancing, since the reason why game ends so quick is because attacks deal quite amount of damage). In terms of W/S, I probably made some mistake in code, so thanks for the info!

Oh I see, then I missed that look sensitivity option weirdly, thanks!

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Pretty good and interesting platformer! Visual wise, it's simple but really nice and later on, it gets even better. Maybe time slowing mechanic never felt necessary and it didn't had any use but I still appreciate putting it. If there was something I really would point out then it would be platform placement - sometimes, despite that definitely you could put a platform, that option was blocked. New platforms which you could use after first level also didn't have a reason to be used - base blocks were everything you needed for the whole game. In terms of enemy balance, bees were quite annoying to deal with and I think something like enemy erasement could make it more fun experience.

In the end, that was quite a good product - congrats for the team!

So I have few points. First, music is quite nice and game looks nice. I see that there were some neat ideas but sadly I didn't either managed to get into them or they weren't implemented. I would have some gameplay issues (played on Windows build btw), though I want to point out there first that while I was playing, my graphic card was used to the max (GeForce GTX 1050Ti) so they may or may not be related to that. 

So first - movement. At least in my case, it was very, very slow and spriting was only a bit faster, it still took ages to move from one location to another. This game also lacked sensitivity options for mouse - I literally needed to move my mouse across half of my desk to actually make the camera move, so I really had a need to change that but well, game didn't allow me to.

Respects for the work.