Hey, just wanted to comment that you have a solid vocal range! Really like how some of those give me "royalty-like" vibe. Currently not looking for a VC but I will sure keep your services in mind and hope you will find some fantastic opportunities!
CurioShade
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I actually have a few questions.
1. Do you work on illustrations only or do you consider helping out with sprites?
2. How to reach you out outside itch.io? Your artstation profile doesn't seem to link anywhere else and this is important in case you don't check itch much.
3. You mention "fast delivery". How long does your art piece usually take for you to be made?
Outside that, it seems that link to various works isn't working, there is probably a typo there. Good to fix it in case you have stuff to show off outside your portfolio account, which btw you have some solid pieces out there.
Little question with programming help. Can it be a person that has used other engines (or maybe even other RPG Make versions) and is willing to give RPG Maker MV a try or you prefer to look for more experienced RPG Maker users? Your concept art also looks lovely and I hope you will find someone to help you out!
Didn't know you had struggles with making the games for results rather than enjoyment of the process but glad to hear you came to a conclusion to take things back a bit and put way less pressure on yourself on "making next big thing" and rather focusing on doing what you want to do and what you would like to.
Hope you will have lots of good time with future projects!
Hi there! I am, alongside with an artist, looking for team members for an upcoming Multiplayer Game Jam. Our idea is to make a co-op puzzle game with a steampunk aesthetic. Gameplay wise, players have two unique roles to fulfill – the Builder, which creates blocks with different functionality (to name a few: jump increase, sticking something up or activating a mechanism). And the Transporter, an agile character which main function is to move or throw up those blocks to a desired place. There is quite some time before the jam starts, but we’ve already started refining our idea so we have a clear vision of what we want to make. That includes some good concept art (big shout-out to the aforementioned artist, you did a great job Riko!), which you will be able to see in the examples below. If you are interested in our project and you think you could help out, please feel free to write a message with your response!
For a way to contact - if you end up interested:
Discord: OdrzuconyKrakers#5725
Pretty good and interesting platformer! Visual wise, it's simple but really nice and later on, it gets even better. Maybe time slowing mechanic never felt necessary and it didn't had any use but I still appreciate putting it. If there was something I really would point out then it would be platform placement - sometimes, despite that definitely you could put a platform, that option was blocked. New platforms which you could use after first level also didn't have a reason to be used - base blocks were everything you needed for the whole game. In terms of enemy balance, bees were quite annoying to deal with and I think something like enemy erasement could make it more fun experience.
In the end, that was quite a good product - congrats for the team!
So I have few points. First, music is quite nice and game looks nice. I see that there were some neat ideas but sadly I didn't either managed to get into them or they weren't implemented. I would have some gameplay issues (played on Windows build btw), though I want to point out there first that while I was playing, my graphic card was used to the max (GeForce GTX 1050Ti) so they may or may not be related to that.
So first - movement. At least in my case, it was very, very slow and spriting was only a bit faster, it still took ages to move from one location to another. This game also lacked sensitivity options for mouse - I literally needed to move my mouse across half of my desk to actually make the camera move, so I really had a need to change that but well, game didn't allow me to.
Respects for the work.
Interesting game. It didn't maybe follow main topic of the jam that much (no time related mechanic, just a timer) but I need to say that you definitely spent quite some time to make attack patterns interesting. Still, I would say not every of them were balanced correctly. Like for example following turret - since it shoots in random directions, you often get into a situation where there is no room to dodge and you lose your life. Spiky attack pattern with no turret can also make some troubles, since there is not a lot of time to move between patterns and because of that, when single spear is launched on the player, it often hits them, since they haven't moved from their last position too much. I liked much more standing turrets since even if we count the example where we have shooting in random directions, there is much more place for dodging attacks. In terms of spear throwining from the sides patterns, they could have a bit more cooldown between them or they would fly a bit slower - sometimes you may just not notice that you are in a perfect place to get killed.
That's all I would have to say about the game. It was still, quite interesting experience.
Pretty nice puzzle game! Time moving when you are in light seems like interesting mechanic to build up after the jam. It was sometimes hard to tell if platform is already on the edge of another or not, but other than that, it was a good experience - visuals and gameplay were rather simple but very nice. Music in the background definitely add some additional fun factor and haven't seen any bug, though I couldn't get past the wall after shooting room and there was no lever to switch.
I would say that idea behind the game is pretty nice. I liked how you would gather clues and could write your own notes, plus the dialogue was actually on quite good level. Graphics wise, I liked the idea that outside dialogue sprites had that paper feel to them, though I would say that the sketchiness of dialogue portraits doesn't fit that much to them, though it's not that big of a deal. Thing that sadly didn't let me finish the game and enjoy fully, was well-known by you bug, where game gets softlocked and you cannot do anything with it. I stumbled on it many, too many times (mostly when going to the room with light control) and the worst that I often stumbled on it when I had gathered the most of evidence and I practically lost all my progress just to start again, which was sad really, since I wanted to finish it. Depsite that, it was still enjoyable experience.
Okay, let's talk a bit about this game. So I definitely like it for creativity, but main mechanic kinda isn't explained during the game by any tutorial, so I ended up stuck at 7th level since the so far knowledge I had about it didn't let me complete it at all (you supposed to go on the other side by jumping on it in correct moment, but the jump itself is to small and there are no boxes to jump on). I feel if I would been given a proper tutorial, I would be able to understand it. So yeah, the biggest flaw I would point out is lack of the explanation of the main mechanic. Other than that, blurry menu fonts kinda break the good look of the game, something probably went wrong with scaling.
Anyway, even if I didn't complete it fully, I would say you still did a good game.
This prologue was quite outstanding on its own - while the gameplay itself was very simple (no choices or complicated mechanics yet) the game really made the experience worthwhile thanks to its art and music. Artwise, it combines two completely different styles, both of which are exceptionally well done (I particularly enjoyed looking at the backgrounds), although it's a bit hard to tell whether they clash or not - the difference in resolutions (between the sprites and the background) can be offputting. Now when it comes to music it's hard to tell anything else but good words - it was very climatic and pleasant to listen to, I was genuinely surprised by it. These two elements work quite well for the story, which may feel like it has been done before (framed for murder, going back in time to solve a mystery etc.) but it leaves many open possibilities to surprise and entertain the player. Overall, it's a very promising start to the full game.