I loved the music somehow I felt that it really matched the tempo of the game. I also liked the concept and I think there could be more maps and more types of guns and/or abilities for example, it would make it more interesting. I think you can do a lot with what you have good job!
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Gravity Killer - Acerola 2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #221 | 3.667 | 3.667 |
Gameplay | #306 | 3.083 | 3.083 |
Overall | #318 | 3.306 | 3.306 |
Presentation | #432 | 3.167 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The thing that I liked the most is the fact I managed to finish the project in 4 days and make everything by myself! (sfx, music, art, programming), despite of the restrictions I was able to produce a high quality result.
Comments
You got it right to restrict your idea: you get a interesting game in only 4 days! To improve your idea, you might want to check the surrounding to the player. When the gravity change, you might fall outside of the world (and so dying) I feel dying because of that is a bit frustrating. You might want to keep that for latter in the game?
Sorry: I checked again. Actually, it's kind of lava! I think I didn't saw it when I played because the color are not that different from the other side. But my command is still valid: Doing a miss fire at the beginning of your game will put you in a very bad position, while you just started the game for the first time. Could be great later in the game.
Shapes go pew pew! :D
Nice to see the cannon used both to shoot and to propel. It would be nice to have a recharge indicator, since I often found it hard to predict when the next shot will be available, but otherwise not bad, especially for something done in only 4 days. :)
I would've sworn I'd never get past 30 points but I managed to do 80! I only felt it was a little unfair because it was very easy to push yourself into the red stuff either with shooting or with an unfortunate gravity switch. But the concept is well executed and the game is simple but pretty good! The music is very good too.
Thanks!
and yes thats indeed a problem, and I didnt have the time to tackle it...
When I play in this situation I try to shoot myself to a place I can reload and then shoot the enemy from the other side, but checking the knockback direction and not allowing gravity to pull you to the red stuff is also an option!
Every time I think I'm making progress I end up going full circle...
Wish you put the gravity indicator on the player instead of the corner. Its hard to juggle enemies while constantly glancing over to the side to check gravity. Also it was a bit rough when the knockback from killing an enemy compounds with gravity to yeet you off the stage at the speed of sound. It was still a Great arcade game though!
Other than a bit of a lack of the aberration theme, I would say this is actually an amazing game. Smooth gameplay that is easy to learn and hard to master, nice visual and sound effects, good music and colours. You could have added a simple background effect to show the gravity switch (like in geometry dash) but the arrow is sufficient with the limited time that you had. I would also argue that having W/S for sideways gravity is more intuitive than keeping everything as A/D, so I’m glad you went with that.
Solid game. Well done, good sir.
(Also my high score is 140 that’s gotta be pretty good right??)
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