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robertsoron

80
Posts
1
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A member registered Oct 15, 2020 · View creator page →

Creator of

Recent community posts

Thank you for all the details you gave :) I really love to hear your thoughts about the game. I'm planning to do a bugfix first, a cleanup second, and add content at last. I hope you can give it a try once more when it's published.

Incredible and exciting game. I really loved it. Nice visuals everywhere. Love it!

It means a lot to me. Thank you for your support and your lovely feedback. I hope you can come back for a try after the update.

Thank you. I love to hear that. I'm planning the next few weeks with bugfixing and content update.

Crazy whack-a-mole game :D Nice job

That's a great vibe in the visuals. Interesting characters and exciting dialogs. Really great job!

Thank you so much! Hopefully this week I start to bugfix and polish gameplay based on the feedbacks. I plan so many things in the next few weeks (more stages, more defined story, new enemies, partial asset revamp), so I need to figure out the priority.

When it's finished I release the new version and I would love to have people to playtest it! I don't say it will be the complete story, but much more detailed.

Thanks for your support! I really appreciate it :)

I love to hear that. Thanks for playing it!

Nice idea. Funny interpretation.

Thank you! It's great you liked it :) And also I'm happy for your feedback.

The boss stage contrast is bad. The pellet/stone is a bit too small currently. And the trees can be more player friendly.

I collect all the feedback and update the game after the jam.

Have a good day!

Thank you. It can be hard, but here's a pro tip: you need an *escape* plan first! :) If you are interested in, just dm me, i can give you some more advice.

That's a great mechanic to play with. I loved it. I'm not a precision platformer god, but it was fun.

That's a really interesting one. I'm eager to know how can I understand things :D

Simple and fun game. Nice work.

"The vault was here"... Awesome game! Thanks for sharing it with us. I also happy to see what tools did you use. That is also really helpful. Good job!

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Thank you. That means a lot! The art is mixed because I did it years ago and I needed some time to refresh things up. And I try to manage time correctly to pack things together and didn't have enough time to fix the worse assets.

That's a bit sad, I left the sounds to the end (to see what I really need) that's why it's sooooo simple :)

But these feedbacks worth to implement, so I plan with them after the jam.

Thanks for your feedback! I really appreciate it!

Nice work! :) I love the story and the alien art!

Nice concept. Very good interpretation. Keep up the good work.

Nice concept! Even nicer implementation :D Good job.

That's a refreshing piece of art and animation. Nice work!

It was nice. I had some trouble with the delay of the throws but it can be adapted.

That's a nice one. Simple and solid. Good job.

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Looking nice. It's frozen at the first dialog box :/

Nice idea. For me, it was a bit hard to correctly control and navigate through the land.

Solid approach.

Cool!

Thanks for playing it. I did some playtest before submission, so I had good directions in multiple aspects of the game :D Also, I'm planning to extend it after the jam.

Nice job. Good looking stuff.

That's  a nice one. Good work.

Good job.

Thank you for playing it. I agree with you about every part. The pixel art needs more than just improvements. The dialog are customizable, just didn't have time for options menu. The dialog animation skip is already in there, you need to click. But it could be bindid with the next button also. I know it's not user friendly. And I have a longer version of the story, but I didn't have time to properly place it in.

Thanks for trying it :)

I think that's kind of an achievement of being the first featured game by Acerola :D Nice work

It's a brilliant idea. And it's not a big deal to put in. I really appreciate that you shared your thoughts.

Thanks for trying it out! :)

Thank you. I really appreciate your encouragement. I had not much time to work on this, but I'm happy to have something functional.

Thanks for your feedback. I tried to balance it, but I feared from making the primitive. That's why it become  a bit hard. But it could be fine tuned with more phases for the boss.

Masterpiece. Perfect balance in every perspective for a game jam. Really nice work.

That's amazing interpretation. For me it was a bit hard after some stages. It would help if I can see the other state of the objects or at least the some kind of indication of those positions.

That's amazing. I love every part of it.