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A jam submission

SandView game page

A short abstract, punishing game about finding meaning in the desert.
Submitted by pdrdsnt — 2 days, 46 minutes before the deadline
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Sand's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4243.1823.375
Overall#6722.3182.458
Originality#6742.3572.500
Gameplay#8381.4141.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
the ambient, the fake sandstorm

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Comments

Submitted(+1)

the game definitely needs more mechanical depth to be a game, but it's ambience is really good, just unsettling enough to be nostalgic if that makes sense. i really liked all the effects with the sand. it turns out that the meaning i found in the desert was inside of me all along :)

Submitted

I found some meaning in the desert, though I don't know what it meant.

Submitted(+1)

The game has atmosphere. And a really big pytamid! Also, scorpions.

Good thing I've read the comments before starting, because then I'd have no idea that I have to find a pyramid.

Unfortunately, the problems start when you get to the pyramid, because the game turns into a first person precision platformer. Which is a very hard type of game to execute even for the professional games. The controls are... not the best for this. Floaty movements weren't so bad when I was only walking, but when I had to make a very precise strife to the left, but I held the right key a few milisecond too long and fell they made me rather frustrated. Add to this lack of textures (or maybe the effects were hiding the textures?) which made judging my speed a bit harder. Not only that, you can lose a lot of progres by unlucky falls. 

Which is what got me to quit.

Don't be too discouraged by my words! I think the game is a great start. Just... give the player some kind of "sneak" ability, that allows them to move slower and more precise.

Developer

thanks, i was actually expecting much harder comments but the community here seems very nice, it is very easy to lose notion of the dificulty playtesting alone, i should have done much more polishing in the movement or just used a pre build plug in

Submitted(+1)

I think I see the idea, and I think it’s a good, unique concept, but I think the execution lacks some clarity.

Developer

Thanks for the feedback, i agree with, i try a atmosphere where you find things very slowly but because of the way i placed the player and hided the pyramid behind the terrain is very easy to get lost

(+1)

I don't understand what to do. 

The atmosphere is great. The music is great. The graphics are awesome. Maybe it's just a walking simulator? In that case it's somewhat good, I guess? But then, why the scorpions? Are they the aberration?

Developer(+1)

I see that problem, the goal is to get to the top of a statue inside a pyramid, but it is not clear at all, i wanted to create a atmosphere where you discover the pyramid in the distance slowly but it is very easy to get lost even before you see the pyramid. Thanks, it is good to receive feedback, and yes it is a walking simulator with some jumps in the way haha