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Destroy KABOOM!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #45 | 4.359 | 4.359 |
Overall | #60 | 4.103 | 4.103 |
Presentation | #83 | 4.359 | 4.359 |
Gameplay | #135 | 3.590 | 3.590 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I love the theme of it all. It gives off tons of 90's action game vibes with it's pre-rendered graphics, cliches, and amatuerness. It's a really good satire and subversion of the boomer shooter genre
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Comments
I played it twice just so I could defeat that smug Colonel Kaboom. At least I assume he's smug, I can't tell by looking at his cold, unmoving face. That was fun and a nice subversion of expectations.
Yep I was planning to give him facial expressions but was unable to with my limited time. Facial rigging is a beast of it's own and then I'd have to program conditions to do facial expressions. I'm glad you could at least gather his smugness (I assume from the voice lines? Done by yours truly)
Thanks for playing it twice as well! I really hope this game has a level of replayability that makes it fun to come back to!
Oh the comment about his face not moving is a joke. It matches the 90s game aesthetic. I was way too preoccupied with the action to actually focus on that.
I love this game, at first I thought I'm the one controlling the player, but after awhile found out I need to spawn mobs to stop the Colonel Kaboom. Interested to see where this game will go if you plan to further develop it
Thank you! That mistake was actually what I intended. I didn't make it immediately obvious that you'd play as the enemies because it'd subvert your expectations once you get into the game, relating to the theme of aberration!
As of now, there aren't any plans to develop this further, but I have gotten that suggestion by others as well. If I have ideas on how to continue this game, I might try it.
I kinda love it! The visuals are super sick, I like the story, the writing, the alien designs, the music is solid too.
The relation the the theme seems very loose though :D
I suck at it and it’s a bit frustrating to play. But I’d love to see it become something more!
Thank you! I was worried about the relation to the theme too, but it really is related in multiple ways.
Aberrance is "being different from the norm." The entire game is a subversion of the Boomer shooter genre where you play as the enemies instead. It's different than the norm.
This game's enemies are also not really enemies or even made for fighting. This isn't a typical "Destroy evil aliens!" story, but a story about a man killing aliens who he thinks are evil (even though they just wanna sell their beer.) Colonel Kaboom is the real bad guy here, which isn't typical for this genre.
And I feel like this is a big one, it doesn't feel like it's related to the theme and that's not following the norms! Instead of going with something entirely wacky or immediately obvious, it's more subtle with it's influences.
Sorry for the long response lmao. I know more people may ask about this so I wanted to make it clear. There's also more that relate to the theme (Aliens not really having a reason to be plant based is one) but I mentioned the big ones.
As for the gameplay, it's a bit frustrating but once you get the right enemies and gather energy really quickly, it becomes a chore. The main strategy is to overwhelm Kaboom by spawning lots of enemies at once. It requires some waiting but patience is key!
...or you could just save up for like 5 Funglers and place them in the final room, but that way is boring.
Thank you for the play again!
Yeah you’re right, it’s abberant enough, I allow it! 👍 And thanks for the tips!