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A jam submission

CardinalusView game page

​A NieR-inspired boss fight for Acerola Jam 0
Submitted by Aniraster — 1 hour, 30 minutes before the deadline
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Cardinalus's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1703.4443.444
Presentation#2523.6673.667
Overall#2643.4443.444
Originality#3973.2223.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I'm really proud of how the shaders came together, it was tough getting them all to play nicely with each other

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Comments

Submitted

Pretty fun hack n slash, the overall feel is pretty good, but I suggest to make the dodge start fast and end slow rather than the opposite

Submitted(+1)

This was a fun game, and very well animated. Some criticisms I have:

The main character seems to be very reluctant to turn around. She has a noticeable turn radius while running, which, while it makes the movement more realistic, made the initial platforming section extremely hard. She also doesn’t seem to like to turn mid-combo, which made me whiff a bunch of hits. It also seems that some parts of the enemy aren’t covered by its hitbox on some of the wider animations, which made me whiff as well.

The dash has very generous iframes, I think they last throughout the entire animation. This meant I never really needed to jump over attacks - I think taking some iframes off the end of the dodge and adding some to the start of the jump would have balanced them better.

Still it was a really fun and competently made experience. All the attack animations were well animated and properly telegraphed. It was cool to fight all the default cubes I’ve deleted.

Submitted(+1)

The project is really cool, I really like the game's arts, the shaders and the scenery create a cool atmosphere :)

I thought I would struggle endlessly to jump on the platforms before the arena, but in the end, ater getting used to the controls, it was very enjoyable to jump and dash!

Developer

I considered making falling deal damage, but decided that would be too much! I also considered tweaking the movement a bit so it's more precise, but I didn't have time to do that...

Glad you enjoyed tho!