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Agent of Primary Color-原色使者's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mental Engagement | #47 | 3.222 | 3.222 |
Overall | #64 | 3.296 | 3.296 |
Lasting Impression | #65 | 3.148 | 3.148 |
Overall | #72 | 3.136 | 3.136 |
Emotional Engagement | #79 | 2.704 | 2.704 |
Characterization | #83 | 3.000 | 3.000 |
Atmosphere | #92 | 3.444 | 3.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Alright! Interesting and very original mechanics for the platformer. It works just smoothly, although enemies seem unfairly strong at the beginning. Congratulations, it does have a very professional style.
Thank you for your feedback:)
太牛逼了就是太难了,这游戏脑洞简直无敌从来就没玩过这种游戏。我感觉稍微优化一下难度和玩法都可以发布
感谢您的反馈。非常感谢您玩我们的游戏并给出如此高的评价,您的问题我们也认真考虑过,目前的关卡难度确实有点超出预期,我们正考虑在关卡中的一些位置增加存档点以减小关卡难度,再次非常感谢您的评价!
难度确实有一点小高hhh,之后也会再尝试优化一下:)
I like the very unique concept. As a visual artist, colour mixing appeals to me as a puzzle mechanic. As others have said, it was tricky to figure out how things worked, so I think a better tutorial would be helpful. Once I figured out what I was doing though, it was pretty straightforward and I managed to get to the end. I never felt in danger of running out of pigment, so it could be worth starting with less so there is some sense of danger there. Great job overall!
Thank you for your feedback. We are glad you like this game. We appreciate your valuable suggestions and they will be actively considered. Actually we have limitation of pigment at first, but considering that this is an adventure game instead of a puzzle game, we decide to give sufficient pigment to our players, so they won't get stuck because of the lack of pigment. Meanwhile, we prefer that players can repaint the world as they want. Maybe we will have an expert mode which offers limit resources. Anyway, thanks again for your advice!
the game is fun , the color mechanique i never seen it before in other games it was nice but you need to improve it more and also the instructions was unclear i spent too much time to figure how to use colors and kill enemies with them.
the game was so good but you need to add more content and better enemies.
The gameplay of game coloring is really novel, we will consider adding more detailed guidance in the game later, thank you for your feedback:)
Cool concept, but I think it is wayyyy too difficult, it could be a skill issue, but it almost felt like a troll type platformer game in difficulty. The art was cool, and story and gameplay weren't too bad (controls didn't list the e and q controls however), but I just couldn't get very far in the game due to the difficulty
Thank you for your feedback, the difficulty of the game is indeed a little high, in fact, some places even our developers can not pass at one time, color dyeing is also the core of our game, thank you for playing:)
Good work! Small explicit tutorial can improve the experience. Good job!
Thank you for your feedback:)
I couldn't figure out how to get past the pool of venom, but I think I got a decent idea of how the game works. The art looks great, the concept is neat, and it seems like a fun game. I personally didn't find using space bar for jump to be that difficult, but I did find the on screen buttons to change the amount of each color to cause the player to shoot when I was not wanting to shoot. I saw afterwards that you can use Q and E, but ah well. Other than that it seemed like a well made game.
Thanks for your feedback, coloring is the core gameplay of our game, you can mix the color to turn the venom pool into water, so you can easily pass through, in addition to mixing red to turn it into magma, yellow leaves to make it fall, and many other interactions, the same color can also dissolve the viper:)