I like the idea but ... I didn't know how to pass the snake. I really gave many tries and read comments etc but I didn't manage D:
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Agent of Primary Color-原色使者's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mental Engagement | #47 | 3.222 | 3.222 |
Overall | #64 | 3.296 | 3.296 |
Lasting Impression | #65 | 3.148 | 3.148 |
Overall | #72 | 3.136 | 3.136 |
Emotional Engagement | #79 | 2.704 | 2.704 |
Characterization | #83 | 3.000 | 3.000 |
Atmosphere | #92 | 3.444 | 3.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I enjoyed this a lot!! the puzzles were really fun and not too hard and the style and story are really interesting!
Rated, good job on the physics part. Has a great potential.
Really loved the concept! It's amazing how many different colors you can create with a few main colors. The main character looked cool and the art-style was fresh. Excellent job!
I love the idea of the game and the puzzles. Three colors give you an unexpectedly big variety of combinations. I have enjoyed combining them and experimenting.
There was a bit of a problem with the level two, though. It’s not very obvious that you need to drag gray blocks and jump on them. Maybe I missed the explanation. Also, It’s easy to get stuck in the beginning because you are experimenting with paint and have only a set number of gray platforms. Quite soon, I found myself running out of both.
The idea again is great, but maybe you need to organize puzzles in a way so there is no option for a player to get stuck. Or if you are stuck, you should understand why and how to fix it. Hope this helps :)
I like it but one thing you could change is the jumping please make it the w key not the space bar. And just make the changing color key be the s key, but overall I liked it :)
Very intriguing mechanic, though I didn't manage to get very far. It was a bit too easy for me to get stuck and after a while I got rather too frustrated with having to start over every time.
Really cool and creative idea to make a game revolving around colors like that! The controls may feel a bit clunky at the moment, but I would love to see a full game develop out of this! :D
If you'd like a suggestion, I'd recommend firstly making the color selection more immediate -- the gun selecting the colors is a really cool aesthetic, but I'd make it select them either with fully dedicated keys, or complete mouse control (e.g. with a color wheel)
Secondly, having a bit of spare health like 3 hearts/hits before dying would be great! It's very easy to accidentally slip and fall onto a blob on the ground that you couldn't see and have to re-do the level from scratch haha
Thank you for your comment!
We will carefully consider your suggestions. The way to select the colors is indeed a problem for both us and players, and we are figuring out a perfect way to solve the problem. Thanks again for your comment! As for the health of the character, we are considering to make an easy mode for those who need more hearts to pass the level haha
I really wish you could jump with W (or up). Pressing the space bar feels a bit awkward because you also have to use the mouse. But maybe that's just a personal preference.
It took me quite a while to get past the snake. The platform mechanics could be worked on a bit more. At the beginning I didn't notice that I was generating them at the bottom of the screen. But maybe that's just because of the limited time and the looming deadline.
The idea that you can manipulate the world by recolouring it is great. And I like the design, it's cute. Good luck with future development. You are on your way to an interesting game. :)
Thank you so much for your feedback!
We also tried to set the jump directly with"W" , but considering that the player needs to adjust the primary color gun at all times, so in order to facilitate the player to operate the keyboard and mouse at the same time, we finally changed to the "Space".
The game will continue to be updated in the future, the story content and guide content will be updated to the game tomorrow : )
Well done, you a have made a very Interesting game, I like the ink gun mechanic a lot. Nice graphics and the music fits well and isn't annoying. Looking forward to seeing you develop this further.
Really cool idea for a mechanic! I had a hard time understanding how to advance past the opening though, because there wasn't any way to get past the first snake enemy. Eventualy I realized that it seems like you can spawn a platform using the paintbrush, stand on top, and get yourself to the end of every level just by doing that.
I'd love to see the paint gun mechanic utilized more from the beginning of the game, because you have a really cool mechanic built but the game never seems to make me make use of it.
I actually recorded my playthrough. If you want to see my impressions as I played, you can see it below (timestamp for your game in the description). Hope that can be useful!
Thank you very much for your feedback! Dyeing the scene is one of the core gameplay of our game, the same color background can dissolve snakes and obstacles, liquid and trees and other scenes can be dyed with a specific color to change their nature. Due to the limited development time, the guide and story of the game have not been made into the game, you can find the guide on the game's itch page.
https://dskhao.itch.io/agent-of-primary-color
The collision volume during platform drag is actually a bug, which has been fixed in the latest version. In addition, the game also has hidden eggs in the level, thank you for playing our game ⊙∀⊙!
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