Fun adventure. I got the good ending? Couldn’t figure out how to get any others. I found the stone in the shop, but I’m not sure what the logic was, I think I just got lucky. I’m also not sure what the thing was in the cupboard that turned me red, or why that happened, and the stone in the house appears to be completely invisible, which seems a bit too hard. Aside from that, a good effort! I like how I earned money from two jobs without actually doing anything :D
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Just An Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mental Engagement | #97 | 2.615 | 2.615 |
Characterization | #156 | 2.231 | 2.231 |
Emotional Engagement | #162 | 1.923 | 1.923 |
Lasting Impression | #167 | 2.231 | 2.231 |
Overall | #168 | 2.256 | 2.256 |
Overall | #172 | 2.308 | 2.308 |
Atmosphere | #203 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
There seems to be a decent amount of stuff in the game for the amount of time we were given. I found the first five stones somewhat quickly, but it took me forever to find the last one. I don't think I ever saw any hints in the game of how to find it, but I ended up finding it after reading some of the comments here and clicking almost everywhere in the house. Anyways, the visuals looked neat, I liked that there were multiple endings, and it was interactive enough to keep my attention. This was a pretty good submission.
I liked the gameplay! I liked how there was so much variety in each part and each stone, good job! Apart from the problem everyone else had with not finding the last stone everything else was fine! Keep it up
Nice adventure! Is there a walkthrough somewhere? I wanted to get all stones, but I still can't.
Like hankworx, I haven't found the last stone yet (the rightmost one in the indicator). Is there anything to the boot in the water? I quite like how this is (to me) much more adventurey than your previous entries.
Great little game loved all the rooms that you had and also how the drawings were so simple, and you focused on more gameplay and exploring rather than polish which can always be added later.
Initially, I found the controls difficult but didn't thoroughly read the instructions after that it became straightforward forward navigating around, I think I found 3/5 stones but have saved it to come back I suspect it's hidden in the room with the 3 number isles, but I'm not sure if they are just the same or not.
I'll keep an eye out for updates on the game, and great work again.
Thank you! First of all there are 6 stones lol, but some are a tad trickier to find (probably Earth, Dark, and Light), but glad you still enjoyed it. I mentioned it on discord, but for anyone reading this comment want to say that I realized my game engine's saving system was broken, and it was too late to fix it, so saving is broken
Very interesting game, play process is quite funny, the screen is simple and cute:)
Couldn't find the last stone after looking for quite awhile, which made me sad cuz I wanted to slay that dragon. This is actually way cooler than it initially seems and I quite enjoyed the quirky little world, dialogs, and simple art style. With some more audio and dialog, something like this could a ton of fun. Using enter to continue dialogs felt a little off because my right hand was on the mouse and my left on WASD. It also seemed like I didn't actually lose my money after buying the sword, so I guess I stole it.
Lol, guess I forgot that. Could you tell me which 5 you got? Then I can probably give a hint for you (if you wanted to try again. Also if you didn’t see my note I suggest only getting the dice or sword since if you have both you only get the dice ending (I wanted to make a system to make you decide but was down on time)
Cute and fun! The story is silly and enjoyable. I was hoping it would satirize specific adventure games or tropes considering the title, but it was still cool regardless.
Charming game! was a bit confused as to what was interactable or not but managed to beat one of the endings (true ending).
Yeah, if I had managed time better, I could have made a system for interactable objects that was much better. In the end objects that weren't permanently interactable or disappear often didn't get a marker. So, a system to create and remove markers would have been far better for them if I had managed time to give me time to do that.
Don't get fooled by the graphics, this is actually really charming and funny. Perfect entry for a jam, unique and good coding practice!
Couple things I noticed: some of the interactable items don't show a reticle so I assumed they did nothing when in fact you got things out of them; also I don't know if the "save" feature has been implemented, or didn't work on my end, but just wanted to mention it!
Ah, I knew of both of those issues (mentioned at the bottom of my description in a list of things I expected to get mentioned) The interaction thing had to do with the way the system worked, and not wanting to spend time on devising a way to delete and create the marker. The save feature has an issue I have had in the past which is my engines fault, there is a very ugly manual fix, but again I didn’t spend time on it. A lot of these problems were from how I managed time sadly
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