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Agent of Primary Color-原色使者's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mental Engagement | #47 | 3.222 | 3.222 |
Overall | #64 | 3.296 | 3.296 |
Lasting Impression | #65 | 3.148 | 3.148 |
Overall | #72 | 3.136 | 3.136 |
Emotional Engagement | #79 | 2.704 | 2.704 |
Characterization | #83 | 3.000 | 3.000 |
Atmosphere | #92 | 3.444 | 3.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the idea but ... I didn't know how to pass the snake. I really gave many tries and read comments etc but I didn't manage D:
You can dye bushes with a primary color gun, the same color bushes can dissolve snakes, coloring is one of the core gameplay of our game, you can also create a platform to plan your own path through the level
Hope this helps, feel free to leave a message if you have any more questions:)
Ohhh I tried it again today and now I got it! I didn't know how to add the colors to the tool properly. Wow it's so cool! So bad I'm kinda daltonic, it makes playing this game extra hard :D but it's so much cool, I'm impressed by this mechanic! Awesome job!
I'm glad to hear that, color palette is the core gameplay of our game, the difficulty of the game is indeed a little high, even we designers will often restart the journey:D
Interesting mechanics and nice style. But the mechanics of the platformer are very inconvenient. In general, a good job, but there is a lot to grow.
Thank you for your feedback, it helps us a lot, we will continue to improve!
Neat idea, despite the color thingy is quite old and (ab)used. Though, it felt quite hard and complicated, maybe could be much simplier with a more narrative-driven gameplay.
Thank you for your feedback and we'll take your suggestions into consideration, but the narrative is still a little vague.
I liked it! Reminded me of old flash games I used to play. It's got a cool style to it too, and a fun unique mechanic!
When we design the game, we thought of old Flash games, and the actual experience was pretty much the same XD
:0 A really beutifull game :3
Thank you for playing:)
very cool concept! I enjoyed this a lot
Thank you for your feedback:)
I enjoyed this a lot!! the puzzles were really fun and not too hard and the style and story are really interesting!
Thank you for your feedback! I have to admit you are a brilliant player because you are the first one who said the puzzles were not too hard among all the players and even our designers haha. Anyway, we are still glad that you enjoyed the game!
Great story-I loved that the chameleons developed a color gun, so clever!! Solving the puzzles was really enjoyable too!
Thank you for your love! Actually we intended to make chameleon spurt out the color at first until our artists designed a supercool gun, and we decided to use that gun haha. Thank you for enjoying our game!
Rated, good job on the physics part. Has a great potential.
Thank you for your feedback! It's amazing that some physics part naturally appeared when we play this game as a player even though we didn't mean to design that haha. We are glad you can enjoy this game.
Really loved the concept! It's amazing how many different colors you can create with a few main colors. The main character looked cool and the art-style was fresh. Excellent job!
Thank you for your love of the concept and art-style. Actually our great artists are often overlooked. Actually they devoted a lot of work in this project and they did great job. We are glad you found that and paid great compliment to our artists!
I love the idea of the game and the puzzles. Three colors give you an unexpectedly big variety of combinations. I have enjoyed combining them and experimenting.
There was a bit of a problem with the level two, though. It’s not very obvious that you need to drag gray blocks and jump on them. Maybe I missed the explanation. Also, It’s easy to get stuck in the beginning because you are experimenting with paint and have only a set number of gray platforms. Quite soon, I found myself running out of both.
The idea again is great, but maybe you need to organize puzzles in a way so there is no option for a player to get stuck. Or if you are stuck, you should understand why and how to fix it. Hope this helps :)
Thank you for your feedback. We are considering to set some easy puzzles at the beginning of the level. We have noticed that the difficulty curve of this game is out of control and put our players on the spot. Anyway, we are glad you love the idea in this game!
I like it but one thing you could change is the jumping please make it the w key not the space bar. And just make the changing color key be the s key, but overall I liked it :)
Thank you for your feedback! We will definitely consider the key for the jump. It seems a little weird and lots of players have complained about it. We are glad you love this game!
Very intriguing mechanic, though I didn't manage to get very far. It was a bit too easy for me to get stuck and after a while I got rather too frustrated with having to start over every time.
Thank you for your comment! Actually at first we decided to make a puzzle game, but we really wat to join this game jam, so it became a difficult adventure game at last haha. Anyway, I hope you can find joy here though it is difficult haha
Really cool and creative idea to make a game revolving around colors like that! The controls may feel a bit clunky at the moment, but I would love to see a full game develop out of this! :D
If you'd like a suggestion, I'd recommend firstly making the color selection more immediate -- the gun selecting the colors is a really cool aesthetic, but I'd make it select them either with fully dedicated keys, or complete mouse control (e.g. with a color wheel)
Secondly, having a bit of spare health like 3 hearts/hits before dying would be great! It's very easy to accidentally slip and fall onto a blob on the ground that you couldn't see and have to re-do the level from scratch haha
Thank you for your comment!
We will carefully consider your suggestions. The way to select the colors is indeed a problem for both us and players, and we are figuring out a perfect way to solve the problem. Thanks again for your comment! As for the health of the character, we are considering to make an easy mode for those who need more hearts to pass the level haha
I really wish you could jump with W (or up). Pressing the space bar feels a bit awkward because you also have to use the mouse. But maybe that's just a personal preference.
It took me quite a while to get past the snake. The platform mechanics could be worked on a bit more. At the beginning I didn't notice that I was generating them at the bottom of the screen. But maybe that's just because of the limited time and the looming deadline.
The idea that you can manipulate the world by recolouring it is great. And I like the design, it's cute. Good luck with future development. You are on your way to an interesting game. :)
Thank you so much for your feedback!
We also tried to set the jump directly with"W" , but considering that the player needs to adjust the primary color gun at all times, so in order to facilitate the player to operate the keyboard and mouse at the same time, we finally changed to the "Space".
The game will continue to be updated in the future, the story content and guide content will be updated to the game tomorrow : )
Well done, you a have made a very Interesting game, I like the ink gun mechanic a lot. Nice graphics and the music fits well and isn't annoying. Looking forward to seeing you develop this further.
Thank you very much for your feedback, our team will add novice guides and storylines to the game in the future, so stay tuned!
很有创意的游戏,感觉这一玩法可以拓展和发展的地方有很多,不过也有些小缺点:
1.需要图例,有些东西画的太抽象了不知道是啥
2.跳着的时候不能开枪
3.我发现一个作弊方法,就是先用平台跳上去再回收平台,这样可以做到无限平台。
Really cool idea for a mechanic! I had a hard time understanding how to advance past the opening though, because there wasn't any way to get past the first snake enemy. Eventualy I realized that it seems like you can spawn a platform using the paintbrush, stand on top, and get yourself to the end of every level just by doing that.
I'd love to see the paint gun mechanic utilized more from the beginning of the game, because you have a really cool mechanic built but the game never seems to make me make use of it.
I actually recorded my playthrough. If you want to see my impressions as I played, you can see it below (timestamp for your game in the description). Hope that can be useful!
Thank you very much for your feedback! Dyeing the scene is one of the core gameplay of our game, the same color background can dissolve snakes and obstacles, liquid and trees and other scenes can be dyed with a specific color to change their nature. Due to the limited development time, the guide and story of the game have not been made into the game, you can find the guide on the game's itch page.
https://dskhao.itch.io/agent-of-primary-color
The collision volume during platform drag is actually a bug, which has been fixed in the latest version. In addition, the game also has hidden eggs in the level, thank you for playing our game ⊙∀⊙!
The game guide and tutorial are on the game itch page, remember to read it before downloading!
https://dskhao.itch.io/agent-of-primary-color
Please enjoy our game, at present, the game guide and story parts are not completed, will be added in the future update, hope to receive your feedback!