Very good! loved the art and atmosphere.
Play game
The Providence Phenomenon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Emotional Engagement | #35 | 3.200 | 3.200 |
Mental Engagement | #42 | 3.300 | 3.300 |
Overall | #52 | 3.300 | 3.300 |
Characterization | #59 | 3.300 | 3.300 |
Atmosphere | #63 | 3.700 | 3.700 |
Lasting Impression | #71 | 3.100 | 3.100 |
Overall | #74 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great game! I enjoyed the atmosphere in spacecraft. I felt compelled when I had to solve the case in the dark scenes. The cat scared me a lot😂(is that a Easter egg of what). Anyway, I successfully reached the end and enjoyed a lot!
Nice claustrophobic atmosphere. I knew Miranda was on to something when she cursed that cat 😂 Only real complaint I have was that the wire cutters were incredibly difficult to find, with not even a hint of where to look.
This is a really fun investigation game, with a great story and engaging dialogue. Great use of Synty assets and Adventure Creator (I think?), and my game also features a UV light puzzle so great minds think alike I guess! I got stuck for a while because one item was tricky to find, but overall the gameplay was very fair and well-paced. Just to check, there’s only one ending right? The way it allowed me to restore the last auto save after it finished suggested I might have missed something, but I couldn’t find any other way to proceed.
Hey thank you for your feedback!
If you died and got the load last autosave you probably didn't reach the end yet! If you found all the items (filled vial, research data) and talked to Wren and Miranda you should be able to come up with a plan to get into the control room and from there the game has a short ending cutscene. If you cant figure out how to get into the control room, make sure to look all around the lab carefully.
I liked it! The graphics and sound effects create a great atmosphere. I especially like the UV light, and the suspense and fear it creates - just following all those marks, and knowing something could jump out at any moment was thrilling (the cat was fun).
I also enjoyed the story and appreciated all the work you put into the characters and the backstory. I'd read the game description before playing so some of the surprise was gone when I found those bodies.
The puzzles were easy but enjoyable. Overall, a good game with an interesting story. Well done!
Cool concept. I had to play it since I used similar assets to make my game which is also a murder mystery. Does the save game feature not work? I tried to save progress at one point and go back to it but it wouldn't let me load the saved game.
Yeah, the save game feature isnt functional BUT it does auto-save at 3 different points throughout the game based on your progress. and the loading if you happen to die works from an autosave.
Dude! Our concepts/ideas were so similar and we both used Synty assets for the basic level design! That's so cool and funny. I will try your game the first free moment I have! Thanks for giving ours a shot, it's really appreciated.
This seems like a marvelous murder mystery, but despite all my efforts I can't find the screwdriver. Any hints? Also there is some invisible collision shape in front of the cat. The setup and the atmosphere feel great so I would love to try again later.
Hey OzMaister, thanks for trying it out and glad it is interesting to you so far! Captain Frank will be able to give it to you as long as you have interacted with the control panel. You'll most likely encounter some bugs (possibly progression critical) later on. We are currently working on a patch to fix these issues. Hoping for it to be released soon!
One of the devs here--Thank you for taking the time to check it out and giving us feedback! I've been spending every waking minute I have trying to fix the bad bugs. The version we just uploaded as of today has most of the game breaking bugs fixed! So if you feel like giving it another shot, let us know what you think and if you run into any bugs be sure to let us know.
I will 100% go try your game since you were courteous enough to give ours a playthrough. Thank you!
Finished the game and didn't find any bugs this time. I completely forgot about Frank at the end until the conclusion screen. Had to play again just to see what he was doing at the time. The use of UV light was a great idea and it was executed really well.
I shall adjust the rating as bug fixes were allowed in this jam. I hope more people will play your game now that the biggest bugs are fixed. Keep up the good work!
Yeah, we had a lot more puzzles planned for the ending sequence but you know how it goes! Thanks for giving it another shot! We ended up writing so much dialogue and through multiple playthroughs I realize it's very easy to skip dialogue if you go around grabbing too many items and finding too many clues without talking to the NPCs in between. But regardless, we're happy to have ironed out the bugs enough for people to at least get to the ending :)
Thank you for your valuable feedback!
I'm so sorry, I really even debated whether we should upload such a buggy version of this game. Ever since the deadline I've spent every waking minute fixing bugs, and the latest upload is at least more playable and I believe has fixed the bug you ran into. Thanks for giving it a shot, we really appreciate you're feedback and testing! To reciprocate I will try your game when I get a chance.
Leave a comment
Log in with itch.io to leave a comment.