Very intriguing story and characters with phenomenal voice acting. Bog gave me some serious Solid Snake vibes. I definitely think it would benefit from character subtitles, it would keep things clearer and at least provide some visual changes during the long discussions. As some others said some more interaction with the environment and a different 'map' design would be welcome additions. Overall this is an impressive entry, there are some great storytelling and world building mechanics here that make great use of the assets.
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Secret Passages's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Characterization | #17 | 3.917 | 3.917 |
Atmosphere | #30 | 4.083 | 4.083 |
Overall | #49 | 3.500 | 3.500 |
Overall | #49 | 3.333 | 3.333 |
Lasting Impression | #63 | 3.167 | 3.167 |
Emotional Engagement | #74 | 2.750 | 2.750 |
Mental Engagement | #103 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game looks good, and plays well. Had a nice story too! The characters were all unique. I liked how it somewhat setup Hal as a villain, but then showed he was just a puppet to the ERT. The puzzles if you would call them that were all very simplistic and easy, and I can't say I was very emotionally attached while playing. Overall, great game though
Seems like a great game, especially for being made in 2 weeks. Visuals looked good, had voice acting, though I did think that the dialog could go on for a little bit too long without interaction at times. If there were more going on in the rooms, or a moving camera, I think that could easily be fixed. This game could go places if it was expanded!
Wow!! This is an amazing game, apart from the voice acting which is great, the script, pacing, dialogue system, world building, the completeness of it is wonderful. The only negative thing I could say was the ship map to move between rooms wasn't good enough for the quality of the rest of the game.
I kept asking myself where I knew "my" voice from ... Until it finally dawned on me: I remembered it from a visit to Boggy's Bog. :)
You've assembled an illustrious round of voice actors. They do so much for the atmosphere. And they didn't even need to. The story is interesting in itself. And the graphic style is cool and recognisable. Too bad about the omitted puzzles. But if they get added after the jam, that's fantastic.
The nod to the cut content on the game page with the crossed out "plenty of" is a nice touch BTW. Had a good laugh.
Nice story in a cool setting. Hope to see some more puzzles in a post-jam update.
Impressive, how much you have accomplished in the game-jam deadline. Graphics looked very cool and polished. The story was immersive and the dialogue was on point. This game has a lot of potential!
Seems like there was a really cool mystery game in progress here. The voice acting is really great and there's a very good variety of locations. Most of the interactions with the environment are incredibly limited, but I'm aware of the issues the developer had with the two week deadline. I really enjoyed what was here!
Great use of Synty assets and Adventure Creator (I recognize them both from my first game!) The setting and visuals are very cool, and the voice acting is great (Rich also did one of the voices in my entry). The story was pretty intriguing, although quite dialog heavy. I would have enjoyed a few more puzzles or interaction. I enjoyed it overall though.
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