Play game
Secret Passages's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Characterization | #17 | 3.917 | 3.917 |
Atmosphere | #30 | 4.083 | 4.083 |
Overall | #49 | 3.500 | 3.500 |
Overall | #49 | 3.333 | 3.333 |
Lasting Impression | #63 | 3.167 | 3.167 |
Emotional Engagement | #74 | 2.750 | 2.750 |
Mental Engagement | #103 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very intriguing story and characters with phenomenal voice acting. Bog gave me some serious Solid Snake vibes. I definitely think it would benefit from character subtitles, it would keep things clearer and at least provide some visual changes during the long discussions. As some others said some more interaction with the environment and a different 'map' design would be welcome additions. Overall this is an impressive entry, there are some great storytelling and world building mechanics here that make great use of the assets.
This game looks good, and plays well. Had a nice story too! The characters were all unique. I liked how it somewhat setup Hal as a villain, but then showed he was just a puppet to the ERT. The puzzles if you would call them that were all very simplistic and easy, and I can't say I was very emotionally attached while playing. Overall, great game though
Great game. Good visuals. You should continue with this!
Thanks for playing! I hope to put back all of the stuff that was cut to make the deadline, but finding time outside the day job is tough at the moment.
Seems like a great game, especially for being made in 2 weeks. Visuals looked good, had voice acting, though I did think that the dialog could go on for a little bit too long without interaction at times. If there were more going on in the rooms, or a moving camera, I think that could easily be fixed. This game could go places if it was expanded!
Thanks for playing! Yeah several puzzles got cut which lead to longer conversations to fill in the gaps. Most of the inventory/room interactivity was left for last in order to finish the script for the voice actors and time ran out
Wow!! This is an amazing game, apart from the voice acting which is great, the script, pacing, dialogue system, world building, the completeness of it is wonderful. The only negative thing I could say was the ship map to move between rooms wasn't good enough for the quality of the rest of the game.
Glad you enjoyed it! The Ship map was made early as placeholder and then never circled back to as the deadline neared. I had to choose, and I chose to make sure I got the voice acting in. So much was cut, but having those incredible actors bring the characters to life was totally worth it
I kept asking myself where I knew "my" voice from ... Until it finally dawned on me: I remembered it from a visit to Boggy's Bog. :)
You've assembled an illustrious round of voice actors. They do so much for the atmosphere. And they didn't even need to. The story is interesting in itself. And the graphic style is cool and recognisable. Too bad about the omitted puzzles. But if they get added after the jam, that's fantastic.
The nod to the cut content on the game page with the crossed out "plenty of" is a nice touch BTW. Had a good laugh.
Thanks for playing! Yeah there were several major branches pruned to make the deadline, unfortunately. Edwyn Tiong, Rich Keeble, Oliver Smith, Miranda Gauvin and Sally Beaumont were AMAZING to work with. They brought these characters to life
Nice story in a cool setting. Hope to see some more puzzles in a post-jam update.
That's the plan. So far not making much progress as I have lots of IRL work to catch up on before I get back to this.
Impressive, how much you have accomplished in the game-jam deadline. Graphics looked very cool and polished. The story was immersive and the dialogue was on point. This game has a lot of potential!
That's kind of you to say. So much was cut to make the deadline.
Seems like there was a really cool mystery game in progress here. The voice acting is really great and there's a very good variety of locations. Most of the interactions with the environment are incredibly limited, but I'm aware of the issues the developer had with the two week deadline. I really enjoyed what was here!
Thanks for playing! Wasn't hard to choose the great voice acting over the puzzles when deciding what to keep and what to cut
Great use of Synty assets and Adventure Creator (I recognize them both from my first game!) The setting and visuals are very cool, and the voice acting is great (Rich also did one of the voices in my entry). The story was pretty intriguing, although quite dialog heavy. I would have enjoyed a few more puzzles or interaction. I enjoyed it overall though.
Yeah there were more puzzles in the design, but not enough time to implement them.