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A jam submission

Rogue Gemini (Prototype)View game page

High-speed tag-team action RPG with strategic combat.
Submitted by Rendah Games (@RendahGames) — 19 hours, 18 minutes before the deadline
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Rogue Gemini (Prototype)'s itch.io page

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Comments

Fun game. The character swap mechanic is cool. It might just not be implemented yet but the catalyst type weapons were not showing a model. Also since it looks like abilities are restricted by weapon equipped it be nice if there was an indicator for what abilities are unavailable. Probably just need to grey it out or something.

Thanks for the fun demo and good luck on the game!

Submitted

it plays reallly well so far

cant seem to really do the launcher attack consistently, the quick attack works fine tho

idk if its because it wasnt implemented yet but im unable to change specials (actually i was able to turns out they are locked by weapon type, only noticed it after i unlocked more of them)

the special attacks dont feel very special, except for that one where you quick-fire a bunch of magic that one is realy cool

Submitted

Fun concept. Really enjoyed it. Could easily expand on it by having other classes like an archer or a mage too. 

I do kind of think enemy telegraphs need some work. The little red dudes especially they pretty much hit you as soon as they come within reach. 

I had fun! 




Submitted

fun! Really liked it, would love to see you expand it further with more enemies and better ui etc.

Seems like Attack speed is OP since it keeps stunning people allowing you to spam attack. I also enjoyed all the powerups, make them bigger and flashier, dont be afraid to let effects take a bigger role. Biggest con is that it lacks tutorial boxes or being clear what everyting does. but i understand it's still in early dev. 

good job

Submitted

Pretty good. I like the switching between two characters. I wish the dash was explained at all. I found the red knight to be the most fun to play since he was faster.  I personally don't like slower characters unless they have a real benefit to them or something unique. I like everything you made for it and the music is a nice touch. Some of the items are really fun to use.

Generally, you should explain things more with not hiding the tips behind the player and keep doing what you are doing, it has potential and can end up being a really great game.