Got to the end and found 4 chess pieces. Almost everything seemed to work be working as intended. Did find one glitch where in the room with the two moving platforms, standing on the black switch when its pushed down makes the MC unable to climb back up nor able to turn.
Player felt a bit slow for the size of the map, especially when climbing.
Will be interested to see where you take this game. Good luck!
I detached that switch from it's respective prefabs and forgot to mark it for proper collision.
Size and scale are both things i'm still having a lot of trouble with when it comes to level desin.
I am curious if you were able to solve the switch puzzle? It's not obvious but the sphere ability interacts with the puzzle and I hid the solution in the level itself. I ask this because you said you got 4 chess pieces but I am wondering which one you didn't get.
There's 1 from the puzzle, 1 under the bridge, 1 above the climbing ledge, 1 from the broken cube interaction and one where you drop down from at the landing before going up the bridge.
As another dev with an ambiguous blob character, I really like your character design. Hoodie and nose are a nice touch.
Gameplay seemed to work climbing and jumping gaps, and pressing F to let go worked for me. I collected the little game piece behind the walls, and then spammed buttons until it disappeared from my inventory. I couldn't interact with the numberpad thing, and on my second visit to it I got stuck on the black square thing. Pic related. Could still move the camera but nothing else worked.
The icon for the amount of chess pieces isn't representative of an icon, it's just something that pops up when you collect one to show you how many you have, then disappears 5s later.
The buttons on the wall were meant to be used in conjunction with the sphere ability you collect at the tower. And yeah, I forgot to change that black switch collision box from a mesh collider to a box collider, so a lot of people got stuck on it due to how collision checks are performed in the autonomous movement system.
The blue contextual button in the top that says "Let Go" is controlled by the Interact Key which is [F]. It's possible that there was a bug on changing states though.
The camera smoothing is just Cinemachine's default dampening. I think I tweaked the parameters a bit but it might be too slow. I'll look into it.
It's probably for the best right now. I'm going to refactor a bit of things because editor vs build were mismatching all over the place, throwing errors and stuff in the build version that I didn't see until an hour before submission deadline.
I'll make a post about it when I'm done, thanks for letting me know.
Comments
Got to the end and found 4 chess pieces. Almost everything seemed to work be working as intended. Did find one glitch where in the room with the two moving platforms, standing on the black switch when its pushed down makes the MC unable to climb back up nor able to turn.
Player felt a bit slow for the size of the map, especially when climbing.
Will be interested to see where you take this game. Good luck!
Thanks for playing wolgi
I detached that switch from it's respective prefabs and forgot to mark it for proper collision.
Size and scale are both things i'm still having a lot of trouble with when it comes to level desin.
I am curious if you were able to solve the switch puzzle? It's not obvious but the sphere ability interacts with the puzzle and I hid the solution in the level itself. I ask this because you said you got 4 chess pieces but I am wondering which one you didn't get.
There's 1 from the puzzle, 1 under the bridge, 1 above the climbing ledge, 1 from the broken cube interaction and one where you drop down from at the landing before going up the bridge.
>I am curious if you were able to solve the switch puzzle?
I did! I found the hidden solution by luck when playing. I also got the one in the broken cube. Not sure which of the other 3 it was I missed.
As another dev with an ambiguous blob character, I really like your character design. Hoodie and nose are a nice touch.
Gameplay seemed to work climbing and jumping gaps, and pressing F to let go worked for me. I collected the little game piece behind the walls, and then spammed buttons until it disappeared from my inventory. I couldn't interact with the numberpad thing, and on my second visit to it I got stuck on the black square thing. Pic related. Could still move the camera but nothing else worked.
Thanks for playing.
The icon for the amount of chess pieces isn't representative of an icon, it's just something that pops up when you collect one to show you how many you have, then disappears 5s later.
The buttons on the wall were meant to be used in conjunction with the sphere ability you collect at the tower.
And yeah, I forgot to change that black switch collision box from a mesh collider to a box collider, so a lot of people got stuck on it due to how collision checks are performed in the autonomous movement system.
Thank you for the feedback
it works up until the part where u need to let go, no button that i pressed seemed to do that
also is there some weird camera smoothing going on? i swear the camera doesnt stop right as the mouse stops, which feels kinda weird
Hi
The blue contextual button in the top that says "Let Go" is controlled by the Interact Key which is [F]. It's possible that there was a bug on changing states though.
The camera smoothing is just Cinemachine's default dampening. I think I tweaked the parameters a bit but it might be too slow. I'll look into it.
i gave it another try and f worked, i must have mashed every key except that one lol
Actual working build up if anyone dares.
Going out of town for a bit so I'm just throwing this up in case someone stumbles across it.
I can't run this, I get "The code execution cannot proceed because UnityPlayer.dll was not found.".
Oh good, I uploaded the .exe instead of the .rar
It's probably for the best right now. I'm going to refactor a bit of things because editor vs build were mismatching all over the place, throwing errors and stuff in the build version that I didn't see until an hour before submission deadline.
I'll make a post about it when I'm done, thanks for letting me know.
I'll see if I can get a proper build once I fix stuff.
Lesson learned: Build often, I guess.