I think I got to the end but not too certain. The game looks amazing and the controls feel good, I like the attack and dash. The transition between levels maybe needs an animation or something instead of awkwardly standing there without control. The death sequence scared me as it was quite fast and strange, maybe seeing your character die before teleporting and using a different sound would help. Overall interesting and I think it is a great foundation for whatever you want to do with it!
Pretty nice looking effects, I think some lighting and shadows would add even more to the aesthetic. I think a collider was left on at the obvious outside door at the top so I can't comment on much of the level design.
I would appreciate a more visible prop for the flamethrower or some smoke effect before it started to blast.
I don't like how the camera cuts when the dash/blink happens, it's really jarring, the momentum stopping at the end hurts the flow too. When attacking while on the elevator you're locked in place and cannot move horizontally for a while after the attack finishes.
Keeping an eye on this for whenever you do add enemies to fight though.
KINOSTHETIQUE The feel is very cool & moody, and the background tracks are great! I think I caught a bug: the elevator causes the last attack animation to loop but other than that and the already known bugs I didn't encounter anything else. Solid level design so far, I like how the cells & tower loop back into the dungeon at interesting points. Can't wait to see more progress!
Absolutely gorgeous, all that can be said really. From the glow of heat coming from the flames in the dungeon, to the dragon in the background of the outdoor area that can't help but capture the imagination for this game's future. This game even this early on is a feast for the eyes.
This will make an excellent metroidvania once it's complete, or even before. Add in crouching, air dashes, and aerial attacks and this game will play like a charm.
update: sound design is stellar. Attack sounds are chunky, and even the little campfires and torches crackle. Music is fittingly melancholic for an adventure in a strange land.
After everything I gotta give Din of Sen: Worth upgrading to Windows 10/10
No problem at all! Yeah screen grabs are second to none, its really helped me out with creating good tutorials, communicating concepts clearly. IMO so much of gamedev is psychology and communicating with the player lol
Third, the resolution automatically changes once you enter a new area, it got pretty annoying.
Fourth, the level design could be better (part where you climb up without going on the moving platform has no secrets and is a worse way that the platform). (Stuff where fire comes out needs an indicator saying "Fire is gonna come out" with a tiny flash near it's openings)
Fifth, no way to cancel out of a charged attack.
It's very good for a base but it needs some work to get it to be the real good shit. But once it gets there, it will sell.
Comments
I think I got to the end but not too certain. The game looks amazing and the controls feel good, I like the attack and dash. The transition between levels maybe needs an animation or something instead of awkwardly standing there without control. The death sequence scared me as it was quite fast and strange, maybe seeing your character die before teleporting and using a different sound would help. Overall interesting and I think it is a great foundation for whatever you want to do with it!
Pretty nice looking effects, I think some lighting and shadows would add even more to the aesthetic. I think a collider was left on at the obvious outside door at the top so I can't comment on much of the level design.
I would appreciate a more visible prop for the flamethrower or some smoke effect before it started to blast.
I don't like how the camera cuts when the dash/blink happens, it's really jarring, the momentum stopping at the end hurts the flow too. When attacking while on the elevator you're locked in place and cannot move horizontally for a while after the attack finishes.
Keeping an eye on this for whenever you do add enemies to fight though.
KINOSTHETIQUE The feel is very cool & moody, and the background tracks are great! I think I caught a bug: the elevator causes the last attack animation to loop but other than that and the already known bugs I didn't encounter anything else. Solid level design so far, I like how the cells & tower loop back into the dungeon at interesting points. Can't wait to see more progress!
Man, I thought I fixed that bug. I guess it didn't get put in that build. Thanks for the feedback and bug report.
I added music and sound effects, as well as fixing the elevator and a couple other minor bugs.
Absolutely gorgeous, all that can be said really. From the glow of heat coming from the flames in the dungeon, to the dragon in the background of the outdoor area that can't help but capture the imagination for this game's future. This game even this early on is a feast for the eyes.
This will make an excellent metroidvania once it's complete, or even before. Add in crouching, air dashes, and aerial attacks and this game will play like a charm.
update: sound design is stellar. Attack sounds are chunky, and even the little campfires and torches crackle. Music is fittingly melancholic for an adventure in a strange land.
After everything I gotta give Din of Sen: Worth upgrading to Windows 10/10
okay NOW the audio version is up.
Thanks for the high praise dude! Can't believe you gave up win7 for me. I kneel.
Artistic chops are undoubtedly there. Will be eager to see where this one goes with each DD!
I think someone else mentioned, the resolution change thing is jarring
nice art didnt find any bugs, only thing i found to criticize is for me the jump animation seems to squish as your already jumping.
Change list:
Coming soon:
Man, watching someone play is so eye-opening. Thanks for the feedback and compliments. One thing you may want to boot back up and try--
Alt dashes, shift attacks. And if you keep going right after the elevator, there's an outside area people tend to really like.
Thanks again dude.
No problem at all! Yeah screen grabs are second to none, its really helped me out with creating good tutorials, communicating concepts clearly. IMO so much of gamedev is psychology and communicating with the player lol
First off, the game is very beautiful.
Second, there is no sound effects.
Third, the resolution automatically changes once you enter a new area, it got pretty annoying.
Fourth, the level design could be better (part where you climb up without going on the moving platform has no secrets and is a worse way that the platform). (Stuff where fire comes out needs an indicator saying "Fire is gonna come out" with a tiny flash near it's openings)
Fifth, no way to cancel out of a charged attack.
It's very good for a base but it needs some work to get it to be the real good shit. But once it gets there, it will sell.
Thank you for the detailed feedback, this is why I posted, I wanted feedback like this. I will address all of these issues. You the man.