with more visual polish and slightly more depth I think you would have a fun puzzle game, for what this is though its pretty fun. My only major gripe was the music choice
Pretty cool game I enjoyed it. At some point the score counter just changed to "completed" and stop counting. A game over condition would also be nice. The really small objects were a bit annoying to connect to especially since they were falling so fast, maybe change the balancing around that part.
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with more visual polish and slightly more depth I think you would have a fun puzzle game, for what this is though its pretty fun. My only major gripe was the music choice
Got to ~1200, shapes get tiny towards the end, increasing difficulty and reward so good Job I guess.
Very short, but bugfree for all I can tell. Pretty alright for inbetween.
693 until the time ran out for me, I WILL consider myself the Polyfusion champion until proven otherwise.
It's a fun simple concept, the pieces sometimes moving so your fuse intersects itself can be surprisingly tricky, especially with the smaller pieces.
Once again PricklyPear comes out swinging with a colorfully ugly game. It was actually pretty fun, if short.
Pretty cool game I enjoyed it. At some point the score counter just changed to "completed" and stop counting. A game over condition would also be nice. The really small objects were a bit annoying to connect to especially since they were falling so fast, maybe change the balancing around that part.
It's very simple and fun. You should add more to it like a timer or a reason why to destroy the blocks like a game over condition.