Thanks for playing, it's more of a sandbox right now but in the future you will make the army then put it on the server for other people to fight, and you fight their armies too. For now you just mess with both sides.
It need more documentation to explain things, but you have a good idea for an AI auto battler. Auto chess and Underlords is sort of dead, but it can be good.
could do with a bit more guidance as to what's going on. the brain behaviours, do they activate only under certain conditions? or are the units eternally doing some weighted mixture of all the behaviours. a reset would be nice too
Yes, it's really opaque right now but more or less it's like: the top behavior fires 40% of the time, the second goes off 24% the third is like 10% and so on. The last few actions barely ever get hit. I'll add a reset button too. Thank you for playing!
And actually, on second thought some of the behaviors are position and angle specific. Melee for instance will be reserved until they are in range, so that they don't waste the cooldown (internal to attacks and shielding, 50 frames shared)
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I assume the goal was to defeat enemies on the right side of the screen, but I never got a victory screen of any kind.
I never played a game like this, so it was kinda amusing.
Thanks for playing, it's more of a sandbox right now but in the future you will make the army then put it on the server for other people to fight, and you fight their armies too. For now you just mess with both sides.
Sounds like a big plan. I wonder how you are going to balance it in future
It need more documentation to explain things, but you have a good idea for an AI auto battler. Auto chess and Underlords is sort of dead, but it can be good.
could do with a bit more guidance as to what's going on. the brain behaviours, do they activate only under certain conditions? or are the units eternally doing some weighted mixture of all the behaviours. a reset would be nice too
Yes, it's really opaque right now but more or less it's like: the top behavior fires 40% of the time, the second goes off 24% the third is like 10% and so on. The last few actions barely ever get hit. I'll add a reset button too. Thank you for playing!
And actually, on second thought some of the behaviors are position and angle specific. Melee for instance will be reserved until they are in range, so that they don't waste the cooldown (internal to attacks and shielding, 50 frames shared)