The performance has no business being this bad with graphics that simple. Why is everything reflective?
Tried to pick up the gold bars in the chest until I realized there weren't actually any. I don't think that kind of abstraction works in a first person game.
You should be able to just drag and drop items instead of having to click twice.
Not a fan of the 2D item pickups.
Backed up into an open door and got permanently stuck in it.
It has a pretty aesthetic. It wasn’t always obvious to me that I was hitting whatever I was swinging at. A map would be nice too.
Looking forward to seeing some more progress!
Comments
Little guy peaking through walls to prepare an ambush.
I recorded playing games with commentary, and your game is one of them.
Here's the link to the whole DD50 folder:
https://mega.nz/folder/GclCXISL#gwE9S1kRTbe6amYLH2RiYA
That's a very early concept
Pretty neat concept. I like the overall style. The lightning looks good. Some things I am missing:
- Blocking
- Hit indicator for some feedback
- Weapon switching with hotkeys
- Pause
Also, once I go through the red portal the game freezes.
It has a pretty aesthetic. It wasn’t always obvious to me that I was hitting whatever I was swinging at. A map would be nice too. Looking forward to seeing some more progress!