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A jam submission

CIRCLE (Prototype)View game page

An isometric, action-RPG game.
Submitted by naengmyeon — 23 hours, 39 minutes before the deadline
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CIRCLE (Prototype)'s itch.io page

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Comments

Developer (3 edits)

Added a few new changes:

Changes:

  • Diagonal sprites and attacks
  • Normalized movement
  • Enemy pathfinding test (For now, the enemy only goes to where the player first spawns)
  • Extended tile class test (Blue tiles change color to red when walked upon)
  • Small changes to directional input system (To allow aiming in a certain direction easier)

Things that still need to be added:

  • Proper enemies
  • Proper UI (i.e. Damage numbers popping up when enemies are hit)
  • Dialogue system (Implementing fonts?)
  • Progression, Leveling, etc. (Proper stats)
  • Critical hits/Critical misses,
Submitted(+1)

Gimme more thingies to kill!

if it's isometric and the tiles are arranged in that way, shouldn't the arrow keys move the character along the tiles? If not, I think the grid shouldn't be so prominently shown.

Developer

Still working on enemies.

As for why it's isometric, I have something specific in mind. I'll have to see if it pans out.

Submitted(+1)

Cute sprites, basic gameplay. Enemy seems a bit floaty when bumped into. Curious what you'll add later.

Developer (1 edit)

Added a few changes:

Changes:

  • Controls and facing direction more accurately follow player control.
  • Blocking area hitboxes adjusted (the "!" tiles)
  • Removed player stopping when performing an attack, will probably change the direction of the game to become something more fast-paced.
  • Fixed webgame not showing up in full, had something to do with the screen size (1024 x 768 in Unity, will have to check this again later)

Things that still need to be added (now or in the future):

  • Diagonal facing sprites, one for facing forward, one facing backwards
  • Sound?
  • Normalized movement
Submitted(+1)

I like  the colors. Main character has an interesting look too.
Since you are still in early development, I'd recommend experimenting with crazy ideas now. Try bringing something other ARPG aren't doing.

(+1)

Very early build. I'm unable to tell much about wherever this project may be going.

Submitted(+1)

Seems to work well.

I hope you'll be able to move and attack at the same time later.

Can only sprint some times, guess there's a hidden stamina bar.

Diagonal attacks?

The movement directional vector needs to be normalized, you move faster diagonally.

Developer (1 edit)

I hope you'll be able to move and attack at the same time later.

Maybe I should make it like that? I was thinking for limited movement while attacking. I'll have to think about this again.

Can only sprint some times, guess there's a hidden stamina bar.

I don't know why, but the health and stamina bar don't show up unless you fullscreen the game. I don't have much previous experience with webgames so I'm not sure why it's like this. (Probably getting cut off by the aspect ratio?)

Diagonal attacks?

Yeah that's probably the next thing I'm going to work on. Gotta make diagonal movement sprites/animations.

The movement directional vector needs to be normalized, you move faster diagonally.

I must have messed up something in the code.

btw thanks for the feedback!