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A jam submission

Sunscreen Doesn't Work In HellView game page

A bullet-hell magic-themed roguelike FPS with fast gameplay and randomly generated maps. Play alone or with friends!
Submitted by flamingrickpat (@flamingrickpat) — 2 days, 22 hours before the deadline
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Sunscreen Doesn't Work In Hell's itch.io page

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Comments

Catacomb levels are very nice, remind me of Q3 maps, though sometimes the last enemy hid so well it took me quite some time to find it. Splitting the amount of spells into different starting classes is also a nice idea.
The dismemberment works well, though things still feel "floaty" and without any impact. Sometimes I also got "lost" in the boss areas because of the lack of compass and went back into the map instead of going to the next - when the texture resolution is turned down, it's difficult to see which way is the way forward.
Chests/shops also show their stuff a bit too late in my opinion - a lot of the time I walked up to the chest before the item spawned behind me.
Rapid-fire enemies also feel bit opressive at time as they keep shooting without any pause, especially in the early levels.

Submitted

I finished a normal run with the pyro class.

I don't quite understand what was the point of pooling all ammo into one type: now there's less incentive to switch weapons and it's easy to run out.
I think you should at least refill all magic when entering a new level as it's natural to just unload everything on the bosses.

The new dismemberment system is cool but the for me combat still isn't very visceral, I think the main issue is that most of the weapons are a spread of low-damage projectiles.
I dropped the templar's throwing lance and that felt better to use, although it really wasn't as effective DPS-wise and also pressing shoot again before the projectile fires resets the throwing animation which was a little annoying.
I'm sure it'll feel better when you add audio for the enemies, the game's soundscape is kinda bland right now.

I like the new UI but maybe coins and armor drops should have different colors.
Also the treasure and merchants rooms in the catacombs weren't lit at all for me, but I did lower some graphic settings so maybe that's why.

I still had my fun, I'm looking forward to playing more of this.

Too much text at once. Not enough text/explanation where it's necessary, like basic controls, or choosing character/item at shop. Makes it hard to find the motivation to play/try.

The theme is fun, especially shooting crosses. The combat however is kinda dull. I only played a few rooms before I got bored and quit.

Items take several attempts to get picked up.

Not sure how mana and health regeneration works. I couldn't be bothered to figure it out.

The individual weapon selection menu is nice and intuitive.

Developer (3 edits)

Changelog:

- Game is now an orblike
- Enemies can be staggered and stunned
- Gore and dismemberment
- New spells and weapons
- New characters
- New active items (special spells)
- Elemental enemies
- New mana system with limited recharge and mana bottles
- New level and boss
- Minor AI improvements
- Minor performance improvements
- Better balancing
- AMD FSR
- Damage indicators on HUD
- Discord Integration
- Xbox controller support

The spell animations are still the same, I'm sorry. I suck at animating.

Also, there is  no VR version this time due to bugs.