if I aggro an enemy, then go through a door, the enemy will camp the other side of the door. It is very difficult to re-open the door without taking damage.
If you aren't going to have a crosshair, I would like my weapon view-model to be centered, please
I can't tell if there is infighting, or if enemy projectiles can even hurt other enemies
this isn't period-accurate, but I think it would be nice if every room had a unique wall texture or other landmark to make navigation easier
Graphics are amazing. Gameplay and gun feel is good. Maybe don't have some enemies peak behind walls with doors that have to be opened. Outside of that it's very fun and I hope you make more.
Cool little game, I like your art style. It runs fine for me on Linux+Firefox. Sometimes those diamond enemies can crowd around a doorway which makes them difficult to shoot without getting hit first.
Comments
if I aggro an enemy, then go through a door, the enemy will camp the other side of the door. It is very difficult to re-open the door without taking damage.
If you aren't going to have a crosshair, I would like my weapon view-model to be centered, please
I can't tell if there is infighting, or if enemy projectiles can even hurt other enemies
this isn't period-accurate, but I think it would be nice if every room had a unique wall texture or other landmark to make navigation easier
Graphics are amazing. Gameplay and gun feel is good. Maybe don't have some enemies peak behind walls with doors that have to be opened. Outside of that it's very fun and I hope you make more.
Great artstyle. Some lag at the start and enemies are a little difficult. Other than that great game!
Cool little game, I like your art style. It runs fine for me on Linux+Firefox. Sometimes those diamond enemies can crowd around a doorway which makes them difficult to shoot without getting hit first.
(mac) it gets stuck somewhere.
Godot web exports don't seem to work on macs. I'll be back.
also this.