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A jam submission

AlchemickalView game page

Wreak havoc with the power of alchemy in this roguelike twin-stick shooter!
Submitted by rodbotic (@rodbotical) — 2 days, 17 hours before the deadline
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Alchemickal's itch.io page

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Comments

(+1)

Felt like a very complete game. It really rewards learning the elements and it felt like I could learn on the fly rather easily. Get a steam page for this bad boy.

Submitted(+1)

damn, it's pretty hard.

i love the presentation of your game, the art style is very consistent

i hope you make a good tutorial for people like me who suck at videogames

Developer

Thanks for playing! A tutorial is definitely in order, but I might not have it done by next DD. I wanna implement all the core features before making it.

Submitted (1 edit) (+1)

polished, very hard game but I don't really play these types of games

(+1)

I forgot to mention that I streamed it: https://www.twitch.tv/videos/2024480033?t=4h0m21s

Developer(+1)

Cool, I'll check the VOD sometime soon.

(+1)

Great game, substantially easier than before  (or maybe I just played it too much previously). I completed it at its hardest difficulty, and it took much less time to complete than earlier. I wish it was longer, though. The manual entries are nice. I only noticed the second variants for each monster manual entry by accident. Removing time slowdown gives it a bit of a different feel.

Developer(+1)

Thanks for playing again! I made the levels smaller so it makes sense that runs felt shorter. As for the game feeling easier, that may just be a consequence of the manual letting you know what's effective against what.

Submitted(+1)

The game feels great at the menus are some of the best I've seen.  It also looks and sounds great.
The controls feel good, but the dash was a little unweildy. Enemy tracking was also very punishing, even on normal difficulty. Getting poisoned seemed like a death sentence, nothing I did could cleanse it.

I think the tutorial would help a lot of giving the game a more strategic feel, I was just loading up on fire + plasma and shooting at enemies, almost never going into melee because it was always deadly.

Developer

Thanks for playing!

The dash feels unwieldy

Could you elaborate on this? Is it because you can slide after doing it?

Getting poisoned seemed like a death sentence

There is an antidote chem that you can use on yourself to clear most debuffs.

Submitted(+1)

I think it's because it locks you in a direction, which I get it normal, but maybe a bit of movement influence would help?  It's not a big problem at all.

>There is an antidote chem that you can use on yourself to clear most debuffs.

Ah I didn't find this, I ended up just chugging the healing concoction, which was fine outside of fighting, but very hard in combat.

Developer

What's new:

  • Key-based alchemy mixing (deprecated menu-mixing for the time being)
  • Manual menu: lets you view information on game entities after unlocking their entries
  • Persistent player data: session data and unlocks are now permanently stored
  • New chemickals: Blearing Fog and Silencing Agent (latter doesn't affect anything right now)
  • More gameplay balancing

What's next:

  • Weapon upgrade system
  • Run buffs system
  • More enemies (finally!)
  • Improved dungeon generation
  • Visual improvements