Felt like a very complete game. It really rewards learning the elements and it felt like I could learn on the fly rather easily. Get a steam page for this bad boy.
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Alchemickal's itch.io pageComments
I forgot to mention that I streamed it: https://www.twitch.tv/videos/2024480033?t=4h0m21s
Great game, substantially easier than before (or maybe I just played it too much previously). I completed it at its hardest difficulty, and it took much less time to complete than earlier. I wish it was longer, though. The manual entries are nice. I only noticed the second variants for each monster manual entry by accident. Removing time slowdown gives it a bit of a different feel.
The game feels great at the menus are some of the best I've seen. It also looks and sounds great.
The controls feel good, but the dash was a little unweildy. Enemy tracking was also very punishing, even on normal difficulty. Getting poisoned seemed like a death sentence, nothing I did could cleanse it.
I think the tutorial would help a lot of giving the game a more strategic feel, I was just loading up on fire + plasma and shooting at enemies, almost never going into melee because it was always deadly.
I think it's because it locks you in a direction, which I get it normal, but maybe a bit of movement influence would help? It's not a big problem at all.
>There is an antidote chem that you can use on yourself to clear most debuffs.
Ah I didn't find this, I ended up just chugging the healing concoction, which was fine outside of fighting, but very hard in combat.
What's new:
- Key-based alchemy mixing (deprecated menu-mixing for the time being)
- Manual menu: lets you view information on game entities after unlocking their entries
- Persistent player data: session data and unlocks are now permanently stored
- New chemickals: Blearing Fog and Silencing Agent (latter doesn't affect anything right now)
- More gameplay balancing
What's next:
- Weapon upgrade system
- Run buffs system
- More enemies (finally!)
- Improved dungeon generation
- Visual improvements
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