the fruit effects could be color coded and presented as a list or table. a single line string is difficult to parse every time. the color instead is used for each fruit, which is redundant since we can already see the fruit.
forage bush could look better, even though it`s a button since health recovers fully, it seems like keeping the last enemy alive and the battle going to gather fruit is optimal
nice silly music matches the goofy creature design, although a bit repetitive can't see the poison and armor effect on enemy (unless hovering) stopped at 60 health - 4 actions
lacks a sense of progression, seems like just a grind for more health or highscore type of thing
Comments
the fruit effects could be color coded and presented as a list or table. a single line string is difficult to parse every time. the color instead is used for each fruit, which is redundant since we can already see the fruit.
forage bush could look better, even though it`s a button
since health recovers fully, it seems like keeping the last enemy alive and the battle going to gather fruit is optimal
nice silly music matches the goofy creature design, although a bit repetitive
can't see the poison and armor effect on enemy (unless hovering)
stopped at 60 health - 4 actions
lacks a sense of progression, seems like just a grind for more health or highscore type of thing
took me a while to realize that some fruits are single target and require targeting to be used lol
an in game tutorial would probably help brainlets like me
enjoyable.
Another fun fruit-themed frolic from our famous friend Pomao!
https://www.twitch.tv/videos/2136671703
Awesome. Really like the art you added. Is there a way to select enemies without clicking? If not, please add.
Hotkeys recently broke, so I removed the description, but 'w' will toggle selection.
Hell yeah