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A jam submission

RadslugsView game page

Evolutionary simulation game with slugs
Submitted by PricklyPearGames (@ColeDitzlerOnTw) — 2 days, 22 hours before the deadline
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Radslugs's itch.io page

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Comments

Submitted (2 edits) (+1)

I love speculative evolution. I need more.

Is it intentional that the game's color smearing disappears when heat-based metabolism is turned on? EDIT: Nope, it appears the color-smearing is a bug. It looks really cool though.

EDIT: Add an ability to mute the music. I wanna let this run in the background forever.

DeveloperSubmitted

Thanks for playing, there's a thing on the page for that "Press m to mute / p to play music. "

Submitted(+1)

Time for infinite sluggage.

DeveloperSubmitted

If you did it, how's they done?

Submitted(+1)

Just tried to AFK it and the game doesn't seem to play if the tab/window isn't visible. It might be huge scope creep to ask for that- it's just that I've played with other evolution simulators that do allow you to set up the world/rules and then afk as evolution can take a long long time. It's still a cool little game though!

DeveloperSubmitted

Yeah sadly the tab caps out at one frame/second when tabbed out. Not sure how to control for that. 

Submitted(+1)

very cool idea , needs a button to cull the slugs you don't want in the population any more 

Submitted(+1)

A beautiful virtual toy.

We are so deep into the vidya rabbit hole that it's easy to forget that they are but toys inside a screen. This is the literal definition. Sure, videogames can also serve deeper purposes -- teaching, uplifting us, making us think. They can also be used for evil, furthering Larry Fink's interests. We are seeing a lot of this lately. But in the purest sense of the word, they are just toys. Something you play with, pointlessly, endlessly. Machines of >fun.

I went 27 years of my life without knowing that Conway's Game of Life existed, and when I found it... it was magical. I played LifeViewer with the fire theme for hours. My Radslugs session was way shorter, given the circumstances, but almost as delightful. Needless to say, there's insane potential in this concept. I can't name another game with a similar premise off the top of my head, and I believe this market could be tapped into. Was just thinking how well this would work as a lightweight mobile app that saves our progress and lets us peek at our slugs on the go, or... what it'd feel like with the addition of RPG elements... sorry. Couldn't help myself.
Dragging a slug's infobox around smears slime on the ground, which has some intriguing implications.

Playthrough: 10-15 minutes. Tried each keybinding listed on the game page at least once. Saved a slug I liked to my PC.

DeveloperSubmitted(+1)

I'm glad to hear you saved a slug, uplifted to the harddrive. I have a prototype where two slugs battle for dominance in an an arena, and I set it up with websockets, I just haven't set up a database to track fights. Maybe next demoday. Thanks for playing!

Submitted(+1)

For some reason this has a lot of charm to it. The music is great and fitting. The grey graphics are enough but I still wish I saw those colorful liveforms you have on your cover pic. Not sure if this is completed or are you planning to add something to it? Obviously gets a bit boring rather quick but I like the effort.

DeveloperSubmitted

If you wait around, or speed the game up with the hotkey, they will evolve into those creatures and others, with colors and features. Thanks for playing!