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A jam submission

Show the Martial Power (STM^)View game page

A fighting game where you land the most hits to rank up
Submitted by Roketto Romance — 2 days, 23 hours before the deadline
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Comments

I really do dig the overall style of the game - the graphics, the weird song, the menu - it's good. And combat visually seems fine, it's messy, but it kinda works when you're watching it - which is good, and seems much better than the first gifs/webms posted in the thread when the characters were 2D.

But unfortunately the gameplay doesn't connect with the visuals. It feels kinda imprecise. Like - hits missing when they seem like they should've landed and hits landing when they should've missed. The idea for "you have to commit to a move" is interesting, kinda reminds me of YOMIH. Problem is - you're still binding the gameplay to real time while making the player sit out and wait the end of the move. And at this point even though it looks fine from a distance - to the player the game starts to feel sluggish.

I honestly don't know what to suggest. It's an experiment and I can dig that, but it didn't really work for me, sorry.

Submitted

first of all, i actually liked the STYLE of the intro
but your song choices don't really fit the vibe of the game at ALL!
the combat didn't really click with me
it doesn't really feel RESPONSIVE, like it feels like one of those cheap bootleg gameboy street fighter clones where the movement was extremely limited for technological reasons
i get going for the linear animation style with few frames not blending with each other, but the combat itself should be more fluid
the "jump" was also extremely wimpy and underwhelming
if i press jump and a direction i actually want to jump TOWARDS that direction, maybe not flying all over the place like blazblue and virtua fighter, but something like tekken would be more appropriate
why 4 characters fighting?? it makes sense for a smash clone where chaos is the main appeal, but in a fighting game i expect a 1vs1 duel where i don't have to worry about people kicking the shit out of me from both sides

(+1)

I think it might be best to start with just two fighters. A lot of my complaints just come down to polish here and there. The visual style is unique and I think it's worth adding to. The rustling petals in the background was nice to break things up from being static, maybe some more birds and stuff.  If the voices were a bit more random that would cut back on how obnoxious they were by a lot. The play itself takes a second to get into and the controls are a little frustrating, once I was winning I finally thought "oh okay, this is gameplay" and then immediately got dropped like a rock repeatedly four times in a row. The length of time you're laid out is really frustrating. At the end of the day I think it needs a bit of tweaking gameplay wise then a little polish. I think the sounds being a little more random would help a LOT with game feeling itself. Nerf Cleo.

Developer(+1)

Thanks for giving the game a go. There is some good feedback here.  Good suggestions on the voices, I implemented it a while ago and I should revisit them.

You are right on the polish too. 

(+1)

(I did not play the tutorial)
The menu updates really slowly (when going into and out of settings)
The text (names, and post battle banter) is still hard to read (is the second player meant to be Cleo or Koreyoho in Katakana)?
Its probably worthwhile letting the PC move during the bowing at the start of a round so you can mess with the controls. Since they are hard.
I think I'd like it if you stood up faster after being knocked down.
A two player option might also work well even if its not the default, to give you an option of something easier to start with.

Developer

Thanks for giving the game a try.

I do agree with the font.  I will try to replace it with one more easier to read on the UI. (The second player is call "Clem" for now, but they are names that just popped into my head.)

I did want to attempt at implementing a 2-player local mode. Its not something I've tried before so it will be interesting.

(1 edit) (+1)

Uh, I tried every button on the keyboard besides WASD and nothing attacked or backflipped, like the other gals did. Some way to go back to main menu or quit the game without Alt+F4 once you start playing, please.


*Also tried mouse buttons

Developer

Thanks for testing. 

If you hold down L and then a direction then that should activate you kick moves.

If you hold down K and then a direction then that should activate your punch moves.

Submitted(+1)

Gives a virus warning on download.

Better check that!

Developer

Thanks.  I did get that warning when testing the upload yesterday but I though I resolved it.  I will look into it.