First off, when not in full screen, it takes a bit to get the border up and running with going back to the desktop and enabling and disabling borderless.
Second the mouse sensitive is too low. It takes forever to move where I have to drag my mouse across the table 3 times to move 90 degrees.
I think you should focus on impact. Right now, none of the features have real impact and the enemies feel very tanky. I don't know why it takes 6+ shots to kill a generic enemy. The enemies are all my size too, so I don't feel like I'm a giant robot. More like in an exoskeleton.
I'd highly recommend Armored Core for more fast paced combat with mechas, especially Verdict Day. Slower mecha combat is fine if there is impact, which right now there is none. Overall impact is really important. The slower the game is the more impact matters. Every gunshot/attack pulling it's weight and seeing it in the air with the reaction. Right now it seems most weapons have the same blow up animations or nothing at all. Not sure how possible it is in the engine you are working on, being seeing parts flying would be nice with knockback with bullets.
Basically, if I'm firing a giant robot canon, I want it to feel like I'm using a giant robot canon. If you can nail that, then you will be in a very good place.
you can actually kill most weaker enemies with one shotgun hit when at point blank.
i clearly need to buff some of the other weapons though, like the gatling
yeah the scale is all over the place. if i were to do things properly i would have to follow some kind of irl reference, but so far i'm pretty much eyeballing everything.
Played through the entire story, was awesome. The new bossfights are cool but could be more challenging because with the laser you one shot the sewer boss. "Sahelanthropus" was a nice addition, didn't expect to fight that, but it should have a nuke as a special attack.
I feel like the weapons need better balance in general. The Gatling gun does almost no damage while the laser melts 3 enemies in one shot.
I absolutely hate the quick turn function, I'm strafing all the time and sometimes if you hit shift + S in the wrong order you do a turn and walk into an enemy instead of strafing away. The additional control in the boost mode is a great addition but could use some more work, controlling the vertical rate only with your mouse is not that intuitive.
All in all great progress with the boss fights, very solid.
Chainsword my beloved. Controls feel better (But could be I'm familiar with them now). Weapons felt better more damage and more impact, although I feel like the nailgun could use more of a clear explosion. When I played earlier, enemies felt too strong, now they might be a *bit* too weak. I also wish i could shoot rockets out of the air.
My main criticism is the scale feels a bit off. Like I should be in a huge mech, but the rooms seem scaled for me, not small puny humans. And shrinking some stuff (like the destructible doors) doesn't seem like it would be a problem.
Game definitely feels better then last time I played, good job!
Comments
Really liking the new levels and art, ocngrats. With some polish I'm sure they'll turn out great!
Didn't feel much different from the last time I played, overall. Tried it on mid laptop and it ran fine aside from when fulscreen effects happened.
Keep at it, bro!
First off, when not in full screen, it takes a bit to get the border up and running with going back to the desktop and enabling and disabling borderless.
Second the mouse sensitive is too low. It takes forever to move where I have to drag my mouse across the table 3 times to move 90 degrees.
I think you should focus on impact. Right now, none of the features have real impact and the enemies feel very tanky. I don't know why it takes 6+ shots to kill a generic enemy. The enemies are all my size too, so I don't feel like I'm a giant robot. More like in an exoskeleton.
I'd highly recommend Armored Core for more fast paced combat with mechas, especially Verdict Day. Slower mecha combat is fine if there is impact, which right now there is none. Overall impact is really important. The slower the game is the more impact matters. Every gunshot/attack pulling it's weight and seeing it in the air with the reaction. Right now it seems most weapons have the same blow up animations or nothing at all. Not sure how possible it is in the engine you are working on, being seeing parts flying would be nice with knockback with bullets.
Basically, if I'm firing a giant robot canon, I want it to feel like I'm using a giant robot canon. If you can nail that, then you will be in a very good place.
you can actually kill most weaker enemies with one shotgun hit when at point blank.
i clearly need to buff some of the other weapons though, like the gatling
yeah the scale is all over the place. if i were to do things properly i would have to follow some kind of irl reference, but so far i'm pretty much eyeballing everything.
Played through the entire story, was awesome. The new bossfights are cool but could be more challenging because with the laser you one shot the sewer boss. "Sahelanthropus" was a nice addition, didn't expect to fight that, but it should have a nuke as a special attack.
I feel like the weapons need better balance in general. The Gatling gun does almost no damage while the laser melts 3 enemies in one shot.
I absolutely hate the quick turn function, I'm strafing all the time and sometimes if you hit shift + S in the wrong order you do a turn and walk into an enemy instead of strafing away. The additional control in the boost mode is a great addition but could use some more work, controlling the vertical rate only with your mouse is not that intuitive.
All in all great progress with the boss fights, very solid.
yeah i also noticed that the laser is completely op, nerfing it is at the top of my list
thanks for playing!
Chainsword my beloved.
Controls feel better (But could be I'm familiar with them now). Weapons felt better more damage and more impact, although I feel like the nailgun could use more of a clear explosion. When I played earlier, enemies felt too strong, now they might be a *bit* too weak. I also wish i could shoot rockets out of the air.
My main criticism is the scale feels a bit off. Like I should be in a huge mech, but the rooms seem scaled for me, not small puny humans. And shrinking some stuff (like the destructible doors) doesn't seem like it would be a problem.
Game definitely feels better then last time I played, good job!