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A jam submission

Raid and Loot [Gameplay Prototype]View game page

Submitted by Cooo_oooper (@coooper_dev) — 2 days, 2 hours before the deadline
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Raid and Loot [Gameplay Prototype]'s itch.io page

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Comments

(+1)

Very bare bones, but it's already fun to boss around your minions and plunder the island. Main bug I saw was how after combat a minion would freeze, and I thought he could be dead since recall did nothing, but ordering to pick up a crate  seems to fix it, sometimes.

Submitted

I have been *dying* for a game about playing as a viking and raiding settlements and all that. Hopefully there'll be some good raiding party/army management in between raids.

Some criticisms:

- I really don't think the button to attack and the button to order your dudes around should be the same button, because around the loot/houses it's just a bit too easy to accidentally click on the house/loot.

- Even then, I don't really think I should have to order my minions to actually attack the enemies, at least not if the enemy is already aggro'd.

This is promising, and I hope to see it expanded upon in future.

Developer (1 edit)

Thank you for playing :)

I agree that the controls are very unwieldy at the moment and that ordering the minions around can be improved by a lot. I'll improve it until next DD. For meta-gameplay the plan is exploration elements on the world map, crew management / ship upgrades, settlements for selling your loot and possible bossfights like Jörmungandr.

Submitted(+1)

I like the little guys taking the crates back to the ship. Can see this being a satisfying and cathartic time once you've cooked things more and bigger skirmishes become possible.

The stamina bar blends in with the grass so maybe a little background panel to help it stick out better.

The doppler effect with the ship horn can sound a bit odd as you move away from it.

Submitted(+1)

I sank.


Not much to comment on at the moment, I like the concept though.

Submitted(+1)

Ran into some similar bugs that others have already mentioned here: the main guy didn't swing his axe even when I hit LMB, and one of my minions got stuck attacking a building even after it was already destroyed. It feels strange that I should have to click on a crate twice to send two minions to it. If one minion can't do anything by himself, clicking on a crate should automatically send two of them (maybe that's intentional, but that's just how it feels to me).

I fell off the edge of the map and wasn't able to get out. Had to Alt+F4. I know you said swimming isn't implemented yet, but maybe add some invisible walls or something to prevent users from falling.

Feels like a very basic prototype for something much bigger. It'll be interesting to see how this turns out. Good luck!

Submitted(+1)

Cleared whole island, seems pretty basic so far. From what i can tell the units seem to be immortal, could be cool if your group of raiders was a "resource" that you have to manage. So you have to make a decision to proceed further into island or leave the raid with what you got. The acquired gold could be used to buy more raiders.
If you collide with island when sailing the ship it just comically sinks lol. I guess it could be fun mini game when moving from island to island dodging reefs and cliffs.
It was hard to tell why the main guy (with axe) sometimes doesen't attack, even though stamina (green bar) seems to be full. The small guys sometimes got stuck in action (when burning the house, guy was still throwing flame at it when the house already has been burnt). Also having some visual or audio cue when units start to perform specific actions would be nice.

Developer

Thank you for playing and poasting :) I'm painfully aware of most bugs. I'm looking to fix all bugs and flesh out more gameplay until next DD!