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Group AI Test's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #25 | 2.706 | 2.706 |
Overall | #38 | 2.314 | 2.314 |
Presentation | #39 | 2.176 | 2.176 |
Originality | #41 | 2.059 | 2.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very interesting!
I was fighting off the game map at one point, not sure if that's a bug though. Final guy put on the speed and ran around the map parameter for a while. I think some BG music and sfx variation would help liven this game up some. Also WASD controls would be great if the mouse is involved.
Echoing others, I think this could evolve into a decent game. I know it's probably for debugging purposes but labeling the enemies based on their AI behavior was kind of tragic in way? Like this is their purpose and they can only do as their directive demands them to.
Interesting concept!
For a study on setting up differing FSM behavior models this is well done. All of their behaviors seem consistent with their designated models. I think a game built around these AIs could be really fun. Good work!
Trying to beat down the healer while he constantly spams self heal was hilarious. WHY WONT YOU DIE!
"Get over here, FleeToPathPartol!"
Interesting study on enemy behavior. Tried my best to survive, but they killed me XD
I had a lot of fun smacking the bejesus out of those enemies. I like the different AI behaviors, and how they respond to different scenarios in the game. Nice Job!