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fisherman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #15 | 3.395 | 3.667 |
Originality | #24 | 3.086 | 3.333 |
Overall | #27 | 2.855 | 3.083 |
Fun | #36 | 2.083 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game! I like the art style and the foggy environment. Nice job!
This game has such a rich atmosphere due to the art style, sound design, and post processing effects. Great work! I am not sure if this game has a lose condition, as I have not found it, nor a win condition.
The AI of the ghosts responding to the dog's light was very responsive and predictable, which made the game all the more enjoyable. Also I love the book's layout. Keeping it "simple" with no text and instead the silhouette when not captured, and the sprite when captured. It keeps the ghosts mysterious. I'm so curious why this lake (?) has so many spirits. Anyway I really liked this game!
Thanks for the feedback! We didn't have time to implement a win/lose condition, we figured people would stop playing when they caught all the ghosts lol. We did have a story underlying the game but chose to keep things mysterious :)
I like the graphic and the sound. Gameplay is simple but interesting. But after I got all the souls, it's not spawning anymore.
Thanks for playing! I think the ghosts no longer spawning is a bug but at least you caught all of them before they disappeared :)
Nice graphics, animation and sound! The mechanics feel satisfying as well.
Only issue: is too short XD would love to see more variety of souls.
Thanks for the feedback!
Nice atmospherics. I felt a little hampered by the two layers of separation for the controls. Throw bone, wait, single swipe. Lots of waiting there. I realized it's not supposed to be fast paced but I still feel like there's a line between slow-paced and sluggish that one can reach. Still a good entry.
Thanks for the feedback! We considered giving the player something to do while the bone was being retrieved but we couldn't settle on something that would work with the atmosphere and story we came up with. The catching mechanic was meant to inject some action into the game but I can see how that could make the wait more noticable.
Interesting, I like the vibe!
Thanks for playing!