Play game
Color Clash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #17 | 3.091 | 3.091 |
Fun | #21 | 2.455 | 2.455 |
Overall | #22 | 2.667 | 2.667 |
Presentation | #27 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
The game is a 1v1 shooting game where the right character is controlled by the AI.
Originally I wanted to use some more advanced technique like an utility AI or even add Reinforcement Learning to it, but I ran out of time.
So far I only implemented 2 difficulty levels, "easy" and "advanced". Both use Unreal Engine's Behavior Trees and AI Controller. Some behavior is handled directly on the AI controller with different cooldown values depending on which AI level is used (like "advanced" AI has a faster fire rate).
Additionally the "advanced" AI can also do a sphere cast to detect if a projectile would potentially hit it and switch the platform color to prevent that from happening.
If Generative AI tools were employed, how did you use them in your game?
None
What game engine is your game built in?
Leave a comment
Log in with itch.io to leave a comment.
Comments
I should’ve read the comments (& the game page) before playing, lol. If only the game submission page would allow instructions to be added, like the actual game pages
This was hard to understand jajaja the color explanation would be useful on the game itself, the advanced AI has cheap moves that switch the color when is about to get hit by a bullet. Maybe if could have a sort of cooldown to change one box color or a restraint mechanic to make it more like a strategic game. cool concept :D
I managed to figure out what to do after reading the description but an in game tutorial would have been nice. I liked that the game had two difficulty levels.
I saw TooLoo's comment after trying it myself and trying to figure out what to do. You would have to memorize the colorwheel and even then im not sure I understood what I had to do in the game. I would definitely start by putting the colorwheel in the game in the background so the player could see it, then maybe a little tutorial or just the text of the color selected with a hint of what color you should switch to shoot. Definitely a mechanic I have not seen before. Good job!
Mechanics were a bit confusing until I saw the color wheel on the itch page. I think I enjoyed charging and firing more than I did actually trying to win! So good job at that firing mechanic.
Thanks for the feedback. :)