Thanks for joining our game jam! Once I understood that there is a double jump I was able to reach the "Victory" screen! Awesome! :)
ChrisVifzack
Creator of
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Really great work! You can super slide when crouching while walking - which I assume is a bug - is hilarious! And so is the death screen, which I had to see way too often....!
I experienced some issues when transitioning from one screen to the next I would sometimes get stuck and/or die ... so I was not able to escape the castle after all... I guess the darkness has claimed me for good. :)
The art and premise of this game are absolutely brilliant!
With just a few lines of dialog you managed to create a interesting character dynamic. It just works!
The silk mechanic is very satisfying. The pickup was a bit frustrating at times.... I don't really know why sometimes I was able to pick it up and other times it was just not sticking to the beak.
Anyhow, I think you have a very promising concept there that might be worth following up on. Good luck!
You guys streamed the whole jam on twitch and didn't even tell us about it? :D
I was stuck in the big room because after I exchanged the first object to the second player I was no longer able to lay down an object on the pedestal in the middle. Perhaps a bug, or am I missing something?
Art and atmosphere are really amazing! :)
Great achievement, especially considering that you only had 12 hours and were alone. The concept with the shape shifting is really cool. Although when I first read it I tought the player would actually change in physical size and shape, which might make the puzzles even more intersting. Also I don't understand why there is a cooldown on the shape shifting.
I think I got stuck a few times (mostly as a triangle shape) - might be worth investigating, depending on how busy you are after the jam :)
I love this submission! It's such a simple concept but fits the theme perfectly. I was able to find the house but really only barely! ^^ A very intense experience!
As others have already mentioned, I think the collisions are a bit off sometimes. Maybe you have time to look into that and update the game after the voting period is finished.
It's really a great achievement and you can definitely be proud of your submission. I know that creating assets AND do all the programming in just a short weekend jam is a great challenge. It's very impressive when people join this jam and go fully solo. :)
You concept is solid and the game is actually fully playable. Like, the basic gameplay is working! So yeah, really good job! If you update it further, let us know. I would like to play the finished version!
This game has a lot of charm. The cover image alone is already super cute! :) I really like the art and that you even but in the effort to create a cutscene. Also the trees are a 2 frame animation, right?
It would be really cool to see this developed further, if you have the time...! Thanks for participating in our jam! :)
Thanks for participating in the jam! I think you have a interesting concept here but I guess it would be cool if there was a bit more to the gameplay than just dodging the light... but ofc I am aware that the time in game jams is often too short to create more eleborate mechanics. So anyway, good job! :)
Oh wow! What an intense game! You absolutely nailed it with the atmosphere. Such a good idea that the player has to manually drag the bullets into the shotgun every time. And the way the trees move due to that multi-layer background made me really paranoid about "seeing something" in the woods. Excellent submission!
I am truly impressed by what you have achieved in just 50 hours! I'm personally not a big fan of pixel art, but the style really suits the game.
The game itself is really difficult, or maybe I just suck? Took me really long to actually figure out I can attack enemies, but I am still not sure how the attack works..
One thing I would change is that as a player I would like that the game prevents me from using a skill if that action is going to kill me. Often times I was not sure it was an enemy who killed me or my own skill. That was quite confusing and frustrating, especially since it's impossible to tell how much HP I currently had left...
But anyway, really great game! Thanks for participating in our jam!
This is really one of my favorites! Did you do art by yourself as well? I really like the sound effects. I must say it feels super polished for a game jam game. I was also SOOO suprised when the arrow poped up and I was led into another level! Did not expect this scope...
In fact, I made it into level 3, but now the bouncing ball enemies are just to strong for me.
Anyway, I am really impressed! Good work! :)