Play game
Super Mini Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Creative World | #1 | n/a | n/a |
Gameplay | #3 | 3.470 | 4.250 |
Theme | #5 | 3.470 | 4.250 |
Audio | #5 | 3.674 | 4.500 |
Overall | #5 | 3.623 | 4.438 |
Graphics | #6 | 3.878 | 4.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is this a Remix/Remake?
No
If so, please share what your starting 'ingredients' were in your new recipe.
This projects uses assets from various games:
* Isekai: Budget
* Nadine's Fleet
* Cheesecake Hero
There are also several other projects and tech demos that have yet to appear on Itch, such as Squeak's Chase, Isekai: Budget 2 and the many tech demos related to Super Mini Jumper
Please see the game page for further details.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I'm having a problem where the menu screen graphics start popping through the game. After a few minutes of playing it gets so bad that I can't really play the game. I tried with different browsers but all had the same bug.
I spotted the bug as well on a custom-made Chromium-based browser. This took a while to track down. I was combing through everything that could be related to variables or calling on the function names, but I could not locate any problems. When I noticed that the flashing "Press START" stuttered pretty bad, I eventually tracked it to the (last minute) sequence with the jam banner which happens after pressing START to allow the oscillator to run. The function call for my custom animation frame request was duplicated. This is what is causing the problem.
It turns out being able to update the submission was still possible, so I went ahead and patched the fix. I have not seen it happen since, so we should be good, now. I am also crediting you for the fix. THANKS A FREAKIN TON. This slipped completely under the radar and I was depressed a bit at thinking I would be stuck with this browser-killing bug for the next 6 days...
Adding you for credit for finding this!
Wowww, super impressive game!! The size and scope of this is remarkable. Very well done for the amount of content here. The level layouts, metroidvania powerup system and unlocking new areas with abilities were excellent
I got 36% of the way through, but started to get REALLY lost after reaching the first teleporter. Even after I discovered the map.png in the attachments section, my sense of direction was really struggling to keep track of where I was. An in-game minimap might have been my savior. Either that, or some visual landmarks in the map (such as platforms or lava pits) to get my bearings. Glancing back and forth from game to 2nd monitor map... I already forgot where I was lol. (My sense of direction in real life is nearly as bad)
Up until that point, the path forward was super clear and easy to follow. I really liked the backtracking and unlocking access to areas with the crawl ability! The sprite animation for that was really cute.
Phenomenal work, I hope to be able to finish playing some day but I definitely need a GameFAQ's walkthrough to figure out where to go next
OH NO! You're NOT supposed to have the CLAW at the start of the game. I checked the code and an override was in place. If it wasn't for your play-through video I would have missed that. ... How...?
There are two places to go; one is the big room beside where you start the game; you need the Jump Boots to cross the Spike Caverns (Change in music) and get the claw (Which you already got). The next is to head down after you cross the mid-point in the first world to reach the fire caves (It's the vertical room with the save point; you need to bomb the floor on the left side -- easiest spot to do it is when you enter the room). Most of the remaining upgrades you need to reach the top pillars of the first large room are down there. When you get down there (first) head east and circle around to get the RED CAPE so you can resist heat damage. After that, you can head down either path and enter the Hot Zone to get the MAGIC FEATHER.
I loved the Graphics and metroidvania games, they are very nice! Its a good metroidvania, I think in robot wants ice cream (or another game of the robot), and your graphics are better
Yeah, most of the enemies in my game are ice cream addicts, especially in the Fire Caves and Hot Zone. It's always hot, down there.
Nice work. Graphics, enemies, and powerups are very polished. The controls are awkward due to international (dvorak) keyboard layout. Super Mini Jumper and Cheesecake Hero, which I played a few days ago, would both benefit from leveraging physical key values (KeyboardEvent.code on MDN) to make the controls layout-agnostic. This will expand your audience to other countries.
Fix that, and then I suggest start spreading word of mouth (in the real world) about your games, with a mandatory price tag. Pay rent and bills with your work :) You got this.
Alright. It's something to look into. Thanks! :)