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A jam submission

DungeonProtectorView game page

A tower defense game with zombies, ghosts, skeletons vs adventures
Submitted by Claith (@Claith1010) — 2 hours, 14 minutes before the deadline
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DungeonProtector's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.6673.667
Theme 1 -#14.1674.167
Graphics#14.3334.333
Gameplay#13.5003.500
Audio#33.0003.000
Theme 2 -#52.1672.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Jethro Richards

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Comments

Submitted

Like I always say you're God and once again you have proven it this game is insane! I love that you have a grid system and that you make your own nav mesh AI you have such a good future in the game dev industry.

The only problems I found is that you can cheat the system and buy a lot of zombies and then level them up so I would have done the price increase cost go of the amount owned not the level they're. And the audio was a bit loud when attacking from time to time.

Overall it was a great game with pretty particle effects, smooth game mechanics, cool textures and lastly a gloomy atmosphere.

HostSubmitted

Holy crap I am absolutely amazed. The polish you have achieved for this game is simply amazing jethro, great job! The cinematic at the beginning was an impressive surprise! The mechanics you have implemented are very tight, and there were no obvious bugs I encountered. It didn't take long for me to figure out the controls and game flow, and by my third attempt I had managed to dominate the play area with my units.

In terms of improvements that could be made I noted the following points.

1. The first thing I noticed (right from the moment the cinematic started playing) was that the game as a whole is very dark. The lighting probably needs a bit more work, including the cinematic - it wasn't until nearly the end of the cinematic that I noticed the skull was actually animated!

2. The cinematic would have been a lot better with some audio.

3. In terms of gameplay once you had the spawn area covered it is impossible to lose the game. A system with multiple spawns that selects the most vulnerable spawn location could be a good potential solution to this. You could also block off the enemy spawns the same way as you have blocked off the tile in front of the cauldron.

4. Again in regards to the gameplay there needs to be some kind of win condition so that there feels like there is some sort of reward/achievement.

5. I would recommend capping the upgrades to the units so that they cannot be made OP. Some tweaks to the upgrade values are probably a good idea too.

6. When the player loses the game there should be a bit more warning before the game resets so that the player is not wondering what happened.

7. In terms of the art although the humanoid model is a good minimalist model it does not suit the overall theme of the game. It was also hard to distinguish between the different types of units but this may also be largely due to the poor lighting.

Overall I think this is an incredible game with a lot of potential to be made into something you can publish. I am simply amazed at how polished the mechanics are considering that 3 days ago a prototype for the game didn't even exist. Great work Jethro!

Submitted

I really liked where this game could be headed, though the only problems i had while playing it was the fact that it was difficult to know what to do with the controls as they were not explained, the SFX got a little loud at times and i had troubles placing the troops sometimes.

all in all though this was fun and i did enjoy the game.

Submitted

So Dungeon Protector looks good and sounds good but has a slight drawback in the fact that the game play doesn't seam to work well.

at the beginning the controls are not explained and even going off of guessing i couldn't even get through what i assume is the first level. 

i can only spawn one ghost at the beginning and i found that i couldn't place it at the square in front of the life area, in addition to this i found that you will immediately die and restart after just one enemy gets close to your spawn pool area and that by the time i could summon another ghost the other one would of basically died before i could place it and i will be swiftly eliminated before i could place the new one.

overall the game looks good visually and sounds good but when you get to the game play you will find a bit of disappointment.

apologies if a bit too negative.