A lot of work gone into this one. Cool to see all the layers of parallax and even animated parallax running so smooth. My only criticism is it's way too hard if this is the first level. I would slow down the enemy and projectile movement a bit and give more time to navigate the punching fists. I could never keep onto the 3 way powerup. Also if you are going to restart the level immediately keep the player invulnerable for longer so you don't immediately take a bullet to the face.
Thanks- yes, another streamer mentioned increasing the longevity of the invulnerability- and yes the hands will be balanced better too- and polish will be added.
Thanks for the kinds words. I deliberately made it tough since I knew that we'd only have this one level demo for quite awhile so thought I'd make it difficult to get through quickly. For the hopefully future full game I plan to decrease the difficulty for this first level in the ways you suggested. I also had the powerups like the 3 way and the nuclear plasma later on time out after awhile just to give the player a taste of them. In the full game you'll probably be able to stockpile them and use them whenever you want. Thanks again for playing and rating and I enjoyed your game too!
So. Long time Amiga gamer, yet for some bizarre outlandish reason, I never got to Agony. This blew me away and makes me want to go pick up Agony and try it out! Anguish felt amazing to play, and despite the challenge, made me want to try it again immediately! Great graphics and music and gameplay combined to make a real Amiga experience that I remember from my yesteryears <3
Thank you for the great comments. Yeah you should definitely try Agony, I think it might just be the most beautiful game on any system of the 16 bit era.
Wow, thanks so much, glad you liked it! We are hoping to get a big box release one day, we were thinking maybe for Amiga 40 but that might be a little too ambitious :)
Thank you for the kind words. Plans are for level 2 to be sort of pirate inspired, legendary Amiga artist Jim Sachs has given us permission to use one of his beautiful backgrounds he made for an unreleased game.
Everything you see is original hand pixelated art-no placeholders were used anywhere in the demo. All the music is original and composed just for Anguish. Of course the game will get more polish later.
Thanks for playing it. Not sure what you mean by placeholders though. Yes, it's only one level but it is complete, there are 2 original songs, 3 different level sections with changing backgrounds and themes, new enemies in each, 5 powerups, a full 3 stage boss battle etc.
Comments
A lot of work gone into this one. Cool to see all the layers of parallax and even animated parallax running so smooth. My only criticism is it's way too hard if this is the first level. I would slow down the enemy and projectile movement a bit and give more time to navigate the punching fists. I could never keep onto the 3 way powerup. Also if you are going to restart the level immediately keep the player invulnerable for longer so you don't immediately take a bullet to the face.
Thanks- yes, another streamer mentioned increasing the longevity of the invulnerability- and yes the hands will be balanced better too- and polish will be added.
Thanks for the kinds words. I deliberately made it tough since I knew that we'd only have this one level demo for quite awhile so thought I'd make it difficult to get through quickly. For the hopefully future full game I plan to decrease the difficulty for this first level in the ways you suggested. I also had the powerups like the 3 way and the nuclear plasma later on time out after awhile just to give the player a taste of them. In the full game you'll probably be able to stockpile them and use them whenever you want. Thanks again for playing and rating and I enjoyed your game too!
So. Long time Amiga gamer, yet for some bizarre outlandish reason, I never got to Agony. This blew me away and makes me want to go pick up Agony and try it out! Anguish felt amazing to play, and despite the challenge, made me want to try it again immediately! Great graphics and music and gameplay combined to make a real Amiga experience that I remember from my yesteryears <3
Thank you for the great comments. Yeah you should definitely try Agony, I think it might just be the most beautiful game on any system of the 16 bit era.
Thanks. I saw your stream. Only you and Amiga bill have managed to reach the boss so far. Glad you liked the art
Could. Not. Stop. Playing...
Instantly hooked! It truly captures the vibe of Agony and takes it to another level!
I need a big box release of this! So awesome!
Wow, thanks so much, glad you liked it! We are hoping to get a big box release one day, we were thinking maybe for Amiga 40 but that might be a little too ambitious :)
Thanks for your kind words. A big box version makes sense for this game, yes. We just have to figure out how to do that in the future.
lovely graphics
Very enjoyable game expirence
Looking forward to the finished game
Thank you for the kind words. Plans are for level 2 to be sort of pirate inspired, legendary Amiga artist Jim Sachs has given us permission to use one of his beautiful backgrounds he made for an unreleased game.
Everything you see is original hand pixelated art-no placeholders were used anywhere in the demo. All the music is original and composed just for Anguish. Of course the game will get more polish later.
Technically OK but I think this is too early for the game to compete in the compo. Too many placeholders to see the game's full potential.
Thanks for playing it. Not sure what you mean by placeholders though. Yes, it's only one level but it is complete, there are 2 original songs, 3 different level sections with changing backgrounds and themes, new enemies in each, 5 powerups, a full 3 stage boss battle etc.