For anyone running the game under emulation using FS-UAE with "Zoom" option set to "Auto", the screen size may seem quirky when transitioning or viewing maps.
To fix this you can add the following option in your FS-UAE configuration to keep a steady viewport during the auto-zoom transitions.
viewport= 74 * 640 * => 74 36 640 512, 106 * 576 * => 106 36 576 512
So far I only found 2 in-game resolutions that required this and adjusted them for Auto-Zoom, if I spot another strange effect I will adjust the row above with new setting.
I have also included this settings in the game configuration of AmigaLive (which is a front-end for FS-UAE)
PS. This setting is exclusive for FS-UAE series 3.x.x so please dont ask me for other emulators as I unfamiliar, they may have a similar option with using a different syntax or not require this option at all.
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I am currently troubleshooting an issue with EV (v0.8 or v0.9)
if loading the game using an Amiga with 68040 CPU after running SetPatch (v40.16 or 43.6) with 68040, the game will freeze as soon as the top text turns green and displays "Original design and coding......" the controls will also lock and a few seconds later the system will reboot.
Works fine with setpatch and 68020 CPU.
Workaround: Do not run setpatch with 68040 CPU
PS. Has something to do with loading 68040 instructions through SetPatch, as when renaming the 68040.library also did the trick.
That's some good trouble shooting! There is indeed an issue when the text turns green which I found the other day.
It is writing into a memory address that has not been set properly. I don't know how I got away with it but somehow did.
I think this is also behind the crash on exit.
I have been working on a version 0.10 for the last few days to fix this issue and make the game more system friendly.
I've noticed the game running too fast on some systems and also glitching when the map comes on.
Unfortunately it is taking me some time to get this version done as the process of making the game more system friendly is throwing up it's own issues.
Welcome, I can help if needed to troubleshoot anything else from a user perspective.
You know what they say... it takes half the production time to develop 90% of the product... and another half (if not longer) for the final10% as there is a lot of work that happens under the hood but is required for smoothing it all out.
Created a video of 4 guys playing this together. https://www.twitch.tv/videos/2321063602
They all had never experienced Extreme Violence 1 and asked them directly to play your version.
They all seemed to very much enjoy it! I also joined in the end, plays really great!
You can ignore the screen size changes during map transitions, this is the automatic zoom that I need to adjust the viewport in the emulated configuration (you dont need to fix anything).
PS. Suggestion1: To balance players out and make it more challenging, would you be interested in adding an option that gives the upgrades of the winning player of the previous round to the player which lost 1st or to the player with the least score?
PS. Suggestion2: Team mode? with optional friendly fire on/off?
I was so hoping someone would make a video like this!!! It was very entertaining for me to watch!
Thankyou. I was worried making a multiplayer game maybe it would get overlooked. :-)
And thanks for your suggestions. I've said if people enjoy the game then I will continue working on it.
I always planned to let people customise the game how they want to play.
I did have plans to add Team Deathmatch and Capture the Flag but had to leave a lot of things out because of time.
This is Extremely Amazing work and great idea to make a sequel for!!
What was missing from the original Xtreme Violence is now available on v2.
This is a true upgrade to the original, in a way that it feels the original developer picked up from where he left off.
Everything feels so similar and improved, I believe Simon Green (original dev) would approve your work! (or is he working for PixelPlop now?)
I added the game to be available for testing in the AmigaLive configurations under the "AmiGame Jam 2024", which is a compilation of all available entries. This is the perfect game for fans of multiplayer games!
Version 0.7 uploaded just in time!
Recent bugfixes:
v0.7
- AI will attempt to dodge incoming bullets.
- Improvements to the AI path finding.
- Players should no longer be able to get walled in when level generates.
v0.6
- Enabling the Extra Joysticks should not crash the game when temporarily re-enabling the system.
- Radar dots are now the correct colours for all players in horizontal split view.
- Option to turn on/off permanent blood splats.
- Option to turn on/off spectating other players until after all human players are out.
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