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PixelPlop

21
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99
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A member registered May 29, 2022 · View creator page →

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Music and presentation are ace!

I love the vertical parallax and the gfx in general, very fluid and arcade like. (Not sure I love how angry this game makes me!) It is very impressive for how long it took to make. Scorpion Engine is so flexible, it rules!

This is a great Amiga port. I had a lot of fun with it. Music and sfx are spot on.

I really love this! But I'm a sucker for vertically scrolling shooters and it's really nice to see one that isn't set in space. The speed you have achieved is phenomenal and all those multiplexed sprites is no mean feat. I wish I had a showcase as slick of this when I was making my vertically scrolling shooter in Blitz. One day...

This looks like an arcade game! Love the subtle palette. Moonstone/Capcom vibes. With maybe a few different enemy types I can see this being a lot of fun. Only negative is I don't think I will be playing this on recommended settings outside of an emulator.

Incredible graphics and fun animations. In your face chip music. Can't wait to see the full game.

Really impressive game. Particularly the procedural elements and the insane gamepad support. The online high scores also are a very neat touch. Lots happening on screen and everything bouncing merrily to the music. A complete package!

Any future versions of the game will appear on this project page:
https://pixelplop.itch.io/the-last-dungeon-post-amigamejam

(I fixed a few of the bad bugs that were in the submission version.)

gameplay video:

Your logo is really nice, as are the menus and the building gfx. I am really bad at these types of games. Not sure I got the hang of road building. I placed a bunch of stuff and everything seemed to work well even though I wasn't sure exactly what was happening. I feel this is a good game with a bit more guidance to the player.

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I had to play this game on suped up emulator settings as playing at A1200 speeds the game would freeze for 5 seconds between every move and I didn't have the patience for that. The interface is really nice and the mini map works well once you work it out. Overall I can see the making of a great little game. But definitely in need of some sfx to add atmosphere. Nice looking title screen and intro logos.

Very nice car sprites and track designs. The controls felt good but I was really bad at this game! One wrong mistake and I know I am going to finish last as the AI cars are just too damn good and don't seem to make any mistakes. Maybe if you didn't stick to the sides of the tracks and reflected off them at a reduced speed it might not be so punishing? Maybe some rubber banding too if the AI cars get too far ahead? Good effort though, with a few refinements I can see myself coming back to this.

Very cool ninja setting and great looking pixel art. Fun speech samples. Gameplay was a little slow but once the eyes started shooting back they don't give you much time to dodge.

Very polished. Great pixel art. Crazy ambitious. But unfortunately my RTS playing started and ended with The Settlers so I was completely lost on how to play this.

This was pretty fun and polished. I liked all the original sounds samples, and the music while waiting for the game to load was a cool touch. Lining up an opponent can be a little tricky, sometimes you think you have them in your sights but you don't. The (F)lame weapon was very satisfying.

This is really faithful to the original but I also like how you added some new ideas such as the moon levels and the bus jumping levels. Only thing I really miss from the original is a level skip. Some of the later levels are really difficult and I burn through my lives way too quick. Overall a fantastic job!

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This is probably my favourite so far. It's not normally my type of game but I couldn't stop clicking until I had completed the story. Really nice writing and a cool setting. You can tell a lot of effort and love went into this. *Edited* I forgot to add, the presentation is excellent and the music was awesome!

I really love the concept and the scrolling was really nicely done. Also loads of moving objects. The cars turning at junctions was a nice surprise. Megafrog rocks!

I really liked this one. It was very slick with lots of projectiles and fast moving objects on screen. Also kind of hard like every shooter should be. Cool title screen and sweet sprites.

Great title music. An accurate depiction of Glasgow.  Also quite educational. Made me chuckle more than a few times. Character sprites were nicely done. Cool isometric engine that you don't see often enough.

This is not bad for your first shooting game. Definitely something worth expanding upon. I like your font!