A lot of work gone into this one. Cool to see all the layers of parallax and even animated parallax running so smooth. My only criticism is it's way too hard if this is the first level. I would slow down the enemy and projectile movement a bit and give more time to navigate the punching fists. I could never keep onto the 3 way powerup. Also if you are going to restart the level immediately keep the player invulnerable for longer so you don't immediately take a bullet to the face.
Viewing post in Anguish - AGA Amiga jam comments
Thanks for the kinds words. I deliberately made it tough since I knew that we'd only have this one level demo for quite awhile so thought I'd make it difficult to get through quickly. For the hopefully future full game I plan to decrease the difficulty for this first level in the ways you suggested. I also had the powerups like the 3 way and the nuclear plasma later on time out after awhile just to give the player a taste of them. In the full game you'll probably be able to stockpile them and use them whenever you want. Thanks again for playing and rating and I enjoyed your game too!