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Were the Wolf Wonders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Criterion 6 (Audio) - Does the game have good music and sound effects ? | #1 | 4.800 | 4.800 |
Criterion 5 (Visuals) - Do the visuals have a consistent art direction? | #1 | 4.600 | 4.600 |
Criterion 1 (Overall) - General impression of the game.? | #2 | 4.000 | 4.000 |
Overall | #4 | 3.667 | 3.667 |
Criterion 3 (Mechanics) - Is the gameplay innovative and fun ? | #6 | 3.000 | 3.000 |
Criterion 2 (Stability) - Is this a game of quality and feels complete? | #7 | 2.800 | 2.800 |
Criterion 4 (Theme) - Is the theme respected ? | #7 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- All in all a very complete looking and thoughtful platformer. All the ideas are there; the controls are a little floaty, but the team should be proud that they made a complete experience with a clear, fun theme. Especially dig the SFX / music- very classic.
- The pixel art was very well done and the color contrast between all of the objects go very well together. The game was very cute! In terms of the theme, I could easily see the implementation of the "power", but less so the responsibility. It would be interesting to see that when you are in the wolf mode there is some sort of consequence, like collateral damage. This way you have to learn to restrict yourself as much as possible and use your skills carefully. A game with great potential! love it :)
- The game gives a really nice first impression and mechanically works well, but I think the design needs work: I had no idea I could turn into a wolf or attack enemies! Art and sound design are consistent and really well done!
- Its great! The art is fantastic and the audio work that was done is really on point. I especially love the detail in having the audio change based on your form. I wish there would be more reason to play as Riding Hood as right now it seems like there is no downside to playing as the wolf all the way through. You could switch back to Hood at the end to get the "good ending". I think a great idea could have been to make it so that there are areas that are inaccessible to the Wolf due to his size. I also would have liked to see the theme more prevalent throughout the entirety of the game. Unfortunately I could not get the attack functionality to work. Though I would get the bite animation, nothing would take damage (except for me as I ran into a mushroom dude.
- Excellent visual and audio design. The blending of audio with gameplay mechanic & style (8-bit audio + pixel art) is very cohesive. The controls felt a bit stiff on my end, and I'd like to see more variety in how the different forms of the character (wolf vs red) can impact gameplay. How can Red be utilized with a specific skillset that makes me not just play the wolf at all times? I believe the 'responsibility' element of the theme was baked into the ending, but how can the use of 'great power' (the wolf) throughout have repercussions?
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Comments
Amazing art style! can't wait to see the troll you guys mentioned!
excellent pixel art, looks like fun
Very impressed by this one. Love the artwork and music. Other than a couple bugs great job!
The sprite work is stellar! Super cute concept too
Very cute and great music. And agree that the controls should be shown somewhere.
AWSOME MUSIC.
No way to tell what the controls are which can hinder the experience. There were a few collision bugs but great game.