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ChAdams

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A member registered Mar 11, 2014 · View creator page →

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Thanks!

Thanks!

Thanks! I went with C++ & SFML mainly because I wanted the particle system to be efficient without needing to multi thread it or run it on the GPU.

Original concept, and great graphics.

Thanks!

I'm not really sure what I was doing, but I seemed to be winning and enjoyed playing it

Nice. I'm also working on a 6DOF dungeon crawler outside of this jam, but set in space in zero G

Neat concept!

Neat concept, feels very retro

Thanks!

Cool game!

Very cool! Original and well designed.

Thanks, the source for the terrain system is up here: https://github.com/chadams77/LunarOasis/blob/main/main.cpp#L802 (line 802-914). Basically the levels are stored as a 64x64 grids of numbers, which on level start is turned into a 512x512 height map by randomly applying depth sprites for various sizes of rocks such that empty parts of the grid are not filled, then a 64x64 window is rendered every frame and some basic lighting is calculated and the terrain is shaded. For destruction the heightmap is modified in real-time.

Cool game, great art

Fun game - could zone out and play this for hours

An original concept, nice!

Very nice!

Looks good and plays well. Good job.

Cool concept, great art, fun game.

Fun, great cinematics. Made it to the trench on my first play, going to try to beat it soon. 

excellent pixel art, looks like fun

no problem, glad you got it working

Looks like an OpenGL version issue, maybe try setting the default video card for the game to use your 1650 Ti and making sure your graphics drivers are up to date

also you can try hitting F11 once you start hearing sound to put it into windowed mode

what are your system specs?

https://chadams.itch.io/gravitura

Made this game for the Global Game Jam this past weekend, it's a 2D gravity simulation game with 3D graphics where you fly a little U.F.O. and attempt to gather orbs dangerously close to the surface of various celestial bodies without crashing. The levels are very hard, but all are winnable. Replayability in improving your high score by beating levels using less fuel. Some levels are more challenging simply because of the amount of fuel you start with. As a graphical touch there are particles in space that are also effected by gravity, this as well as looking nice will give you an idea of how strong and what direction the gravitational forces are around the map.

Here's a little trailer I put together:

Enjoy,

- chadams