Play game
Foolander's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - how original is the idea? | #3 | 3.556 | 3.556 |
Overall | #14 | 2.556 | 2.556 |
Presentation - how does it look/feel? | #16 | 2.111 | 2.111 |
Entertainment - how enjoyable is it? | #16 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Interesting implementation concept! As others mentioned, the variable latency does make it hard to time things right. I love games that manage to use only a single button.
Oh, server-based game from fellow commonlisper, noice one. Also having no JS is very interesting solution indeed 👍
It's an interesting take on snake!
I was confused at first trying to play with WASD, it might be nice if those worked too (but only when it is a clockwise turn of course).
The latency did make it much more challenging :)
Ended up hitting 20! The implementation approach is cool.
It would have been nice to have a buffer row/column where white squares don’t spawn around the outside to account for the variable latency
Great suggestion!
Tried to play this with the keyboard at first, until I noticed the button (which I though would refresh the page). I love the technical challenge behind this game. Refresh rates, at least in my browser, made it diffcult to turn the snake at the right moment. Interesting aprpoach!
FYI: the "turn" button has an "access key" specified ("e"), so it is technically possible to play via keyboard (assuming you know which modifier keys to hold down for your browser+OS combination). For example, on Firefox+Windows, I can hit Alt+Shift+e to rotate the snake.
And yes, having all the input round-trip to a data center in New York is annoying. But is it annoying as requiring JavaScript? ;)
Very nerdy, but no browser compat with lynx?!
I did try, but Lynx doesn’t render anything until the entire request completes.
I was hoping Dillo would work, but it doesn’t render inline frames 😢