Feel free to ask any questions you may have :)
Let's make a deal... If you plan on completing your first game jam and learn from it... Then you could use free assets if you choose. Please make sure to source them. These game jams are more focused on getting everyone making everything from scratch eventually so its ok for the first time. Completing your game will be an amazing first step for you and I would rather you focus on that, instead of trying to make your art "perfect".
Note for prizes, the rules would have to be followed, so any attempt at your own art, favors much more in the originality part of judging then using assets.
We also have Practice Circles in-between our monthly Beginners Circles if you are looking for a no rules, get plays and feedback kind of jam
With that amount of experience, I would say you found the perfect place to continue further. You might make a few friends with similar skill levels to help you along in your journey.
It is a great question, anyone else wondering the same, we could all learn something from someone. The important thing is to know that being a beginner or just starting out is not a bad thing at all. We all have to start somewhere. And each day that you are making steps to improve, means one day closer to reaching your goals and dreams.
As long as you come ready to try your best, we will help you every step of the way
Well the are a few different languages used within the process of getting a game jam game complete within a time limit and rule restriction. Commonly I see a lot of C#, C++ and Java. If you have yet looked into game engines or game development tutorials or courses that you are interested in, I would strongly recommend doing so.
Here are a list of game engines. Some listed can be used with C https://en.wikipedia.org/wiki/List_of_game_engines
I recommend looking into what game jams are and which ever game development engine you are interested in. You can use your C knowledge and go for an engine that uses C, or quickly learn the basics of something else like C# From Unity's massive community very easily for example.
There are our Practice Circles for anyone looking for no rules and to get practice in for a real game jam. There we can help you further along together at your own pace as you learn at the start.
Hope to see you participate soon! Good Luck
By the way, a practise jam is currently going on - Beginners Circle Jam 2, you can participate in that if you want
Of course you can. We all have to start somewhere!
As for prizes or to be an honorable mention to the Beginners Circle Jam, you will have to follow the rules.
Our community also offers a Practice Circles that will always run along with our monthly Beginners Circles. These Practice Circles would be a great place for someone just starting out because there are no rules or prizes and provide an optional theme to practice for the Beginners Circles. You game will get the same treatment with my full play through and feedback chat in private and you won't have to stress about needing to use assets.
Is that mean making a Print-and-Play tabletop game or a game module on tabletop sims (TTS, Tabletopia) is not allowed, considering you'd have to do extra steps in order to play it?
What if I share a link to the game module on a browser-based tabletop sim, which you can play directly after clicking, or embedding the link so it can play from my game page?
If you want to you visual scripting, that is fine, as long as you have an understanding of the functionality and what is going on.
Copy and pasting is not really trying ;) If you use tutorials, make sure you watch the video entirely first, then go back and step by step follow. These jams are about learning!
Good luck! Excited to see what you create!
Well yes, you can do it that way with one person. If your friends want a page too, they can be added to the same game. When you have your game page up, you can make the other team members admin on the game page. Or you can just choose to take the easy route and just credit them on in the description or the game itself.
Good luck!
Most game jams have this same standard rule, especially with prizes on the line. As this game jam doesn't allow pre-made assets, how could any prevent someone from using a Kenny's tileset or similar, trying to skip out on work and saving time, not only using unoriginal art but also, copying and pasting code they do not understand. These type participants usual end up complaining about why their game doesn't score higher than they assumed it would. These game jams reward the ones trying their best, not the ones trying to show off, or steal a prize.
To answer your question, If you label your grass in the credits of your gameas "This grass asset I made originally for BLANK, reused to save time", that looks 1,000,000x's better than trying to sneak it in, and it will be forgiven. It is the honesty that goes a long way in this community. Second, is trying your best to actually learn something. Copy and pasting is not learning.
If you want the practice and want to simply recycle old code and assets, but still get the same treatment with videos and one on one feedback, I would strongly recommend the Practice Circle attached to out game jams, as a great place to practice and without the hassle of rules. There is also an optional theme to follow if you choose.
Good luck. I hope I was clear enough for you.
Hello there!
I'm really interested in joining this jam! The concept and the community sounds super cool! My problem is : I'm not what we can call a beginner ^^' I've already participated in some game jams during the last 7 years. I'm not a programmer though, so making code is for me a new adventure every time! :D And ... it's been two years since I joined one on my own (which I plan to do this time).
So, my question is : can I join it or am I too experienced?
*Cough Cough* Did you read the title. Angrysmile explained what a beginner would be defined as in official rules (https://itch.io/jam/beginners-circle-jam-3/topic/932577/official-rules-feel-free...) so this would help you.
It's easier to come up with a name when you've got the game to a playable state. If you're using an engine that wants you to give the game a name as the first thing, just use whatever the theme makes you think of, and you can change it later, when you've made the game. Coming up with sub-themes within the theme might be a good way to come up with an initial name, which you can change once you've made more of the game
I think so. It doesn't say different from what. So technically, you could make a game about using telescopes on one planet to study another planet, without anyone leaving their own planets, and it would still involve two planets different from each other, so it should count. Just putting a human on Mars would also fit the theme, but the weirder the way you use the theme, the more different the game can be from other games in the jam, which I guess counts as creativity.
I've made one game for another jam, and the theme had to do with going from one place to another. When I played some of the games myself, two of the ones I liked the most involved staying in one place while other things went from one place to another. So definitely do play with the theme.
I'm pretty new to itch.io as well but I have a suspicion that if you update your game now with a new file that file will be viewed by AngrySmile (I'm guessing it sends him the page and not just the file). I believe AngrySmile mentioned somewhere that there will be 48 hours to bug fix if there are bugs so I would assume you can.
Este concurso está terminado. GameJam # 4 ha comenzado. https://itch.io/jam/beginners-circle-jam-4
well i know the answer gonna be no but i want to make a 2D game with pixel art and i dont know how to make pixel art so can i download some free sprites from the the internet or can i watch youtube tutorials if im stuck in anything becuase this is my first game jam ever and i have started game development for like 2 or 3 months now so im kinda strugling here ill be happy for your reply thnx