Can we use asset alternatives to built-in engine features? Like Unity has VFX graph but I want to use Amplify Shader Editor instead, even though the latter is an asset. Or GPU Instancer (asset) instead of Unity's built-in GPU instancing.
Yungshizzle
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Cool premise. I couldn't finish the game after three tries b/c the character kept floating up past the ceiling (some collision issue?) and/or the camera turned upside-down lol. You could try a zoomed out cam that follows but doesn't rotate with the player. The graphics and amount of 3D models is great for a 1st game.
Good graphics, confused about the gameplay. Like the boss slime, I was shooting at it for a minute straight and nothing happened. Some doors don't have the popup come up for a while. Also, the starting gun didn't seem to do damage to regular slimes sometimes (some kind of range limit?). The graphics and gameplay elements are all there, just a bunch of small tweaks would make this game easily #1, including: less floaty jump, less shaky cam, no slo mo from pet kills (especially off screen), etc. The gameplay/graphics reminds me of Gungeon and there's a lot of potential with weakening the player to make the game harder as you progress :)
Does character health fall constantly from hunger? I've only found 1 health pack from 3 play throughs so I die of hunger every time:( Also there needs to be a pause menu. Since it's a zombie game, maybe the drone needs to be faster since I want to be shooting most of the time. Cool concept. I like the realism.
I got 12/14, then I died :( Controls good, though there's a bit of slip. Otherwise, I like how many parts of the level are reused as you traverse to the furthest corners. Timer cooldown and placement is perfect; had a lot of clutch moments < 1s getting to a timer. Great game. I'd appreciate it if you rated my game.
MUCH less laggy copy here (x4 the FPS on my desktop): https://yungshizzle.itch.io/all-swords-backup