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Eternal Rest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity and Theme | #6 | 3.647 | 3.647 |
Overall | #23 | 2.863 | 2.863 |
Visuals and Sound | #27 | 2.706 | 2.706 |
Fun | #29 | 2.235 | 2.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved the way you could bury enemies and beautiful artstyle. Found a couple bugs, the one key at the start means every single door on every level stays open. Other than this was a reall amazing game
Neat way to fight enemies!
Gonna echo the comments about the controls being a bit too floaty, but otherwise this was pretty solid.
Really cool idea and I loved the art and the sound. I felt the controls were a little floaty but over all really fun experience :p
Thanks
Honestly loved the concept for the gampeplay. It took the theme in an interesting direction. I had a bit of trouble with the zombies seemingly randomly moving around very fast. Also controlling the character was difficult due to the acceleration and holes only being diggable directly below you.
All in all I though this was great for a beginner jam game!
Thanks I appreciate it
great concept, got a bug where I could leave the levels without doing any of the digging. Love the lighting effect!
Thank you very much
Very interesting concept kind of wish the digging was a little faster, i thought the idea of it taking time is interesting but the pacing of the game just seems like it would be more fun to just have immediate hole digging xD lighting and atmosphere were a nice touch!
Thank you very much lol the digging was slower and I cut the time and a half, I liked the concept of taking time to dig the hole and time to full it but I see your point
Great concept. Fun to play! I feel like the movement is a bit floaty, which makes it hard to avoid the enemies sometimes, but I really enjoyed it :)
I really like the art. I feel the movement is a bit janky though. Probably needs more friction and a faster acceleration (not top speed). Or do away with the accelerating movement and just use a constant velocity.
Okay thanks good to know