I really loved this, the whole idea was very innovative.
I would have liked to see more puzzle elements to spending points/creating props.
But for what we got I enjoyed it! :)
Hi FurAune, Thank you for the detailed feedback!
I feel the "question game" definitely stepped over the line in terms of fun/stressful we were trying to manage. Maybe we could have split some "minigames" more evenly between WASD keyboard and mouse so it wasn't such a shock when one game broke the flow so hard.
There definitely was at least one more question in there... but 2 is still a small pool of questions.
Some of my biggest takeaways from this game jam has been to focus on getting that feedback to the player feeling really good. Given another day or two I would like to have improved visual feedback as well as some more sound cues to get a better feel for the game.
The few SFX we do have were added quite late in the week and it was shocking how much they mattered in making clicking a pop-up more satisfying.
Looking forwards to checking out your game!
Interesting take on a tower defence game. I'd love to see how many goblin's are coming down each round before you place your towers. I quickly learned to start round, check how many were coming, then place my towers.
Not sure if this was intentional but my game ended after a coffin fell, though a freind played this and said all 3 had to be destroyed before game over. Not sure which one of us is right!
Honestly loved the concept for the gampeplay. It took the theme in an interesting direction. I had a bit of trouble with the zombies seemingly randomly moving around very fast. Also controlling the character was difficult due to the acceleration and holes only being diggable directly below you.
All in all I though this was great for a beginner jam game!