really nice game. liked the simple art and audio. the game was a bit hard but it made want to play more
also please play and rate my game
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 3.824 | 3.824 |
Gameplay | #8 | 3.882 | 3.882 |
Audio | #8 | 3.765 | 3.765 |
Visuals | #11 | 4.000 | 4.000 |
Theme | #48 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
really nice game. liked the simple art and audio. the game was a bit hard but it made want to play more
also please play and rate my game
Very good game! The art was simple, but it fit together well. The gameplay was fun, and made me want to keep playing it and keep improving.
The only thing I’d recommend improving would be adding some form of signaling to when an enemy is going to move.
I really love the fluidity of the animations in this one! The idea is simple but very well executed. One thing is that the player movement is a little too fast I think. It makes it challenging to control, especially to make precise movement. I would suggest keeping the speed the same, but making it accelerate slower. Great job!
Congratulations on the game.
I think this game could go well for mobile. ;D
Cheers.
I love the art of this game, the pixel animations are simply incredible.
The game is simple, but I do think it would've benefited from a tutorial.
It feels very satisfying to play, and the movement is quite nice, but I don't actually see the connection to the theme which is a shame.
Overal, great game with good gameplay, sound and art, but limited theme implementation (which isn't really a bad thing, it's just unfortunate because it probably would've caused this game to do better in this game jam).
Well done though, loved playing this game!
Hello.
What I like:
The music ( 2nd game in a row with awesome music, WOW )
The idea of the game. Making enemies shoot themselves is very fun.
The "juiciness" ( or juicyness, I'm not sure )
The SFX of when enemies are killed.
The effect enemies have when they spawn. So cool...
Suggestions
Make it so that when a "turret" spawns they have one animation and normal enemies have another animation.
Limit the number of turrets that can exist to 4. I got to 6/7 turrets once and although, yes turrets will kill themselves really fast, it can create impossible/very difficult situations to the player.
Lower the volume of the SFX when enemies are killed. When I got to 2500 or so points a bunch of enemies died and it was super loud, so maybe you could make it less loud?
Points should stop counting when the player dies.
Highscore:
Is this a good highscore? ( 3550 )
Conclusion:
Overall great game.
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